Video game benchmarks: PassMark Software — Video Card (GPU) Benchmark Charts

Game Benchmarks | GamersNexus — Gaming PC Builds & Hardware Benchmarks

Update: Square Enix is aware of this issue, has acknowledged its existence, and is working on an update for launch.

Although we don’t believe this to be intentional, the Final Fantasy XV benchmark is among the most misleading we’ve encountered in recent history. This is likely a result of restrictive development timelines and a resistance to delaying product launch and, ultimately, that developers see this as «just» a benchmark. That said, the benchmark is what’s used for folks to get an early idea of how their graphics cards will perform in the game. From what we’ve seen, that’s not accurate to reality. Not only does the benchmark lack technology shown in tech demonstrations (we hope these will be added later, like strand deformation), but it is still taking performance hits for graphics settings that fail to materialize as visual fidelity improvements. Much of this stems from GameWorks settings, so we’ve been in contact with nVidia over these findings for the past few days.

As we discovered after hours of testing the utility, the FFXV benchmark is disingenuous in its execution, rendering load-intensive objects outside the camera frustum and resulting in a lower reported performance metric. We accessed the hexadecimal graphics settings for manual GameWorks setting tuning, made easier by exposing .INI files via a DLL, then later entered noclip mode to dig into some performance anomalies. On our own, we’d discovered that HairWorks toggling (on/off) had performance impact in areas where no hair existed. The only reason this would happen, aside from anomalous bugs or improper use of HairWorks (also likely, and not mutually exclusive), would be if the single hair-endowed creature in the benchmark were drawn at all times.

The benchmark is rendering creatures that use HairWorks even when they’re miles away from the character and the camera. Again, this was made evident while running benchmarks in a zone with no hairworks whatsoever – zero, none – at which point we realized, by accessing the game’s settings files, that disabling HairWorks would still improve performance even when no hairworks objects were on screen. Validation is easy, too: Testing the custom graphics settings file by toggling each setting, we’re able to (1) individually confirm when Flow is disabled (the fire effect changes), (2) when Turf is disabled (grass strands become textures or, potentially, particle meshes), (3) when Terrain is enabled (shows tessellation of the ground at the demo start’ terrain is pushed down and deformed, while protrusions are pulled up), and (3) when HairWorks is disabled (buffalo hair becomes a planar alpha texture). We’re also able to confirm, by testing the default «High,» «Standard,» and «Low» settings, that the game’s default GameWorks configuration is set to the following (High settings):

  • VXAO: Off
  • Shadow libs: Off
  • Flow: On
  • HairWorks: On
  • TerrainTessellation: On
  • Turf: On

Benchmarking custom settings matching the above results in identical performance to the benchmark launcher window, validating that these are the stock settings. We must use the custom settings approach, as going between Medium and High offers no settings customization, and also changes multiple settings simultaneously. To isolate whether a performance change is from GameWorks versus view distance and other settings, we must individually test each GameWorks setting from a baseline configuration of «High.» 

✅ List of video games with benchmark to see performance of your PC


Robert Sole Follow on Twitter Send an email Augusts 2, 2020

0 4.003 5 reading minutes

It is good that when we buy a new computer we put it to the test, to verify that everything works normally. Many of the channel’s followers ask us what tools we use to test the hardware. Most of the synthetic software are paid and have a considerable price, even for a simple test. But we can also do it with our games, the ones we have purchased on Steam, Uplay, Origin, Epic Games Store or wherever. Well, we have prepared a list of video games with benchmarks, the API they use and a series of interesting data about them.

Article under construction, not complete

Table of Contents

What are the existing APIs and their most basic features?

DirectX 11

It is a low-level API developed by Microsoft specifically for video games and multimedia content, such as videos. It is currently the most popular in the video game industry, although it is transitioning to new APIs.

The first version of DX11 was released on October 22, 2009 for Windows 7 SP1 and Windows Server 2008 R2 SP1. The most recent version of this API is DirectX 11.3 which was released on July 29, 2015. It was released with support for Xbox One, Windows 10, and Windows Server 2016.

DirectX 12

To adapt to the new times, Microsoft on July 29, 2015 announced this new API. It was officially launched on the same day as DirectX 11.3 and also for Xbox One, Windows 10 and Windows Server 2016. Its implementation in the video game industry is still minimal and it is having a hard time getting started.

On March 20, 2017, this API was updated to add support for implementing depth limit tests and programmable MSAA for Windows 10. On October 2, 2018, support for DirectX RayTracing (real-time light ray traces) was implemented.

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La free version of multilanguage API for 2D and 3D graphics applications. This interface has more than 250 different functions that allows creating complex three-dimensional scenes using simple geometric functions such as points, lines and triangles. It was developed by Silicon Graphics Inc in 1992 and is widely used in CAD, virtual reality, scientific representation, information visualization, and flight simulation. It is used in the development of independent video games, especially, being quite rare in Triple A games.

It was March 11, 2010 that OpenGL 4.0 was released. Shading phases were implemented that allow the graph to download the geometric tessellation to the processor. Allows separation of texture state and texture data. They implement performance improvements, such as instance geometry shaders, array instances, and a new timer query.

Its last update was on August 11, 2014, arriving OpenGL 4.5, integrating Direct State Access, optimization of the multithreaded system, improvements for WebGL and shading compatibility.


This latest API for 3D graphics is one of the most recent, developed by Khronos Group and presented for the first time at GDC 2015. It is characterized, among other things, by being based on Mantle, an open source API developed by AMD. This is the main reason why AMD graphics cards benefit from games that use this API.

As its main features, it is specially designed for high-end graphics cards and smartphone graphics hardware. It is based on global stateless objects. The different states are located in a command buffer. Provides explicit control over memory management and timing. It has unified management over the compute cores and graphics shaders.

Games with DirectX 11

Destiny 2

Mankind’s last safe city has been subdued by the invading force led by Ghaul, the ruthless commander of the brutal Red Legion. This invasion has caused the Guardians to lose their power and has caused the survivors to flee. Our mission is to visit mysterious and unexplored worlds within the solar system looking for an arsenal of weapons and to gain unparalleled combat skills. All to defeat the Red Legion and defeat Ghaul, although for this we must gather the heroes of humanity who have survived and fight to recover our home.

  • Developers: Bungie, Vicarious Visions and High Moon Studios
  • Platforms: PC, PlayStation 4, Xbox Box One and Google Stadia
  • Distributors: Bungie, Humble Bundle, Stadia, Steam,
  • Graphics engine: Tiger engine

preview Products Price range
Far Cry 5 17,98 EUR Buy it at Amazon
Far Cry 5 — Xbox One [English Import] 28,17 EUR Buy it at Amazon


Franklin, Trevor, Michael. Three parallel lives that will end up crossing. Action, drugs and a myriad of nonsense when being entangled in a completely unhinged criminal world, the United States Government and the entertainment industry. A young con man, a former bank robber and a fearsome psychopath must deliver a series of blows, each more dangerous than the last. All in an unforgiving city where you can’t trust anyone.

  • Developers: Rockstar North
  • Platforms: PC, PlayStation 3, Xbox 360, PlayStation 4, Xbox One, PlayStation 5 and Xbox Series X
  • Distributors: Rockstar Games, Steam, Humble Bundle, Microsoft Store, Epic Games Store
  • Graphics engine: RAGE Euphoria, Bullet Physics and Havok

preview Products Price range
Grand Theft Auto V (GTA V) (PC) Buy it at Amazon
Grand Theft Auto V (GTA V) (PS3) 19,95 EUR Buy it at Amazon
Grand Theft Auto V Premium Edition Game for PlayStation 4 14,90 EUR Buy it at Amazon
Grand Theft Auto V Premium Edition 18,50 EUR Buy it at Amazon


Games with DirectX 12

Forza Horizon 4

Open world driving game with dynamic stations that changes the driving mode of vehicles. You can go it alone or join other teams to explore Britain in a shared open world. There are over 450 vehicles that you can collect, modify and drive. Compete, perform impossible maneuvers, create and explore, follow your own path to become a Horizon Superstar.

  • Developers: PlayGround Games and Turn 10 Studios
  • Platforms:  PC and Xbox One
  • Distributors: Microsoft Studios and Microsoft Store
  • Graphics engine: Force Tech

preview Products Assessment Price range
Forza Horizon 4 Standard Edition No ratings 49,99 EUR Buy it at Amazon

Shadow of the Tomb Raider

Lara Croft’s new adventure, in this case in Mesoamerica. Experience first-hand the moment when Croft becomes a grave robber. In this adventure, Croft must confront a dangerous and deadly jungle, enter terrifying tombs and persevere in its darkest hours. All while trying to stop a Mayan apocalypse that will lead her to become a thief of bumas.

  • Developers: Eidos-Montreal
  • Platforms: PlayStation 4, Xbox One, PC, macOS, Linux, and Stadia
  • Distributors: Square Enix, Humble Bundle, Stadia, Steam, PlayStation Store and Microsoft Store
  • Graphics engine: Foundation Engine

preview Products Price range
Shadow Of The Tomb Raider — Standard Edition 15,95 EUR Buy it at Amazon
Shadow Of The Tomb Raider — Standard Edition Xbox One 39,00 EUR Buy it at Amazon
Shadow of the Tomb Raider. For Windows 8/10 15,99 EUR Buy it at Amazon

Sniper Elite 4

Take on the shoes of an elite sniper in this fast-paced action game. The game combines the most realistic ballistics in an environment where stealth prevails. Third-person title with large and varied environments, never seen before in this franchise. The action, in this case, takes place in Italy in 1943.

  • Developers: Rebellion Developers
  • Platforms: PC, PlayStation 4 and Xbox One
  • Distributors: Rebellion Developers, Humble Bundle, Steam and Microsoft Store
  • Graphics engine: Asura Engine

preview Products Price range
Sniper Elite 4 — Xbox One [English Import] 34,34 EUR Buy it at Amazon
Sniper Elite 4: Italy 26,79 EUR Buy it at Amazon

Games with Vulkan

Ashes of the Singularity: Escalation

Humanity has spread across the galaxy thanks to technological advances. Thanks to this, we will be able to manage several armies from all over the universe in an ever-growing and more powerful galactic empire. But there is a problem, a hostile force has appeared, a resistance that wants to end the hegemony of humanity. ‘Substrate’ wants to annihilate the Post-Human Coalition to which you belong and you must prevent it at all costs.

  • Developers: Oxide Games and Stardock Entertainment
  • Platforms: PC
  • Distributors: Stardock entertainment
  • Graphics engine: Nitrogen Engine

Wolfenstein II: The New Colossus

The successful assassination of the Nazi General Calavera was a momentary victory. Despite this setback, the Nazis continue to rule the world. We are BJ Blazkowicz, alias ‘Terror Billy’, a leading member of the resistance, scourge of the Nazi empire and humanity’s last hope for freedom. Only you have the weapons, the balls and the initiative to return to the United States and eliminate all the Nazis that you meet along the way, and thus, start the Second American Revolution.

  • Developers: MachineGames
  • Platforms: PC, PlayStation 4, Xbox One and Nintendo Switch
  • Distributors: Bethesda Softwork, Steam, Humble Bundle, Nintendo eShop and Microsoft Store
  • Graphics engine: id Tech 6

preview Products Price range
Wolfenstein II: The New Colossus — Day One Edition 26,65 EUR Buy it at Amazon
Wolfenstein II: The New Colossus — Xbox One [French Import] 16,59 EUR Buy it at Amazon
Wolfenstein II: The New Colossus 39,99 EUR Buy it at Amazon


Games with OpenGL


Frantic action, speed and gore take center stage once again in this installment of one of the most acclaimed sagas of first-person shooter titles of all time. We return to the hunt for demons throughout an intense campaign. In addition, this delivery has a multiplayer mode and an editing system that allows you to create and share content with other players.

  • Developers: Id Software
  • Platforms: PC, Xbox One, PlayStation 4 and Nintendo Switch
  • Distributors: Bethesda Softwaroks, Steam, Humble Bundle and Nintendo eShop
  • Graphics engine: id Tech 6

preview Products Price range
Doom 33,81 EUR Buy it at Amazon
Doom [English Import] Buy it at Amazon
Doom 4 Bethesda 19,41 EUR Buy it at Amazon

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Related publications

A selection of games from 2018-20 with built-in benchmarks

20 March 2021, Saturday




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In one of the previous posts, we looked at currently commonly used gaming performance metrics — average FPS, FPS percentiles, and low FPS. We also got acquainted with the universal utility for collecting PresentMon frame time statistics, which, unlike FRAPS (which, apparently, was discontinued many years ago), supports all modern 3D APIs, UWP applications and collects much more data. By the way, using the PresentMon command line utility is not at all necessary, although it is extremely useful for automating the process of testing a large number of computer systems. If there is no need for automation, you can use more familiar tools with a graphical interface and game overlays based on PresentMon:

  • CapFrameX
  • FrameView
  • OCAT

All of these tools use PresentMon to collect frame time statistics and only calculate game performance metrics and then render them in one way or another. Thus, what indicators to measure and what kind of software is generally clear, it remains to decide what, in fact, to measure? I mean, in what game projects.

Last time it was already discussed that when testing on random game scenes («manual run» of the selected game location), the situation with precision (the closeness of the results of several measurements to each other) is usually much worse compared to the option of using built-in game benchmarks, which are characterized by a high degree of repeatability of «playable» scenes. Statistical errors in the first case are much higher, so preference should be given to built-in benchmarks. And yes, in theory, you can always try to automate the movement of a character around the game world, so that you get a well-reproduced frame sequence even in games without a built-in benchmark. But in practice, it is often technically difficult to implement this, so even if an anti-cheat or a major update does not interfere, which breaks the necessary save files or deletes the location used for tests, the labor costs are usually too high. And over the past few years, many AAA projects have acquired built-in benchmarks, so there is no particular shortage of ready-made gaming benchmarks.


On the contrary, the number of AAA games of the latter with built-in benchmarks is quite large (about 40 in the last 3 years alone), so there will not be enough time to test performance in all these games. So, it is better to select games for tests. The selection criteria are simple:

  • It is highly desirable to test the widest possible range of games created on different «graphics engines» and using different graphics APIs.
  • You need to test popular games, and it’s games, that is, what many people really play and play, and not benchmark games a la Ashes of the Singularity.

In general, as it was, with Vladimir Ilyich — «less is better, but better.» In most projects, it is now strongly recommended to use modern APIs (DirectX 12, Vulkan), since there have been no particular problems with stability and performance in games of recent years. And finally, modern games rarely shine with normal optimization at the start of sales (and many some time after it), which makes using fresh or recently released projects not the best choice for comparing the performance of various gaming systems. Indeed, often almost the only thing that can be measured in the most recent games is how poorly the new product is optimized as a whole. So here it’s better not to chase the latest projects in an imperfect technical condition, but to give the developers time for a few patches, and therefore this time we will limit ourselves to games until 2020 inclusive. So, my personal choice fell on the next 15 games.

Game list

1. Assassin’s Creed Valhalla

  • release date: November 10, 2020
  • Engine : AnvilNext 2.0
  • API : DirectX 12
  • Highlights of : The sequel to the Assassin franchise based on the popular Ubisoft Montreal engine finally boasts support for the modern DirectX 12 graphics API.
  • Games on the same engine : the last parts of Assassin’s Creed and Tom Clancy’s Ghost Recon, Tom Clancy’s Rainbow Six Siege, For Honor, Immortals Fenyx Rising and some others.
  • Actual alternatives to : Tom Clancy’s Ghost Recon Breakpoint — also uses the AnvilNext 2.0 engine and even got modern API support (albeit Vulkan, not DirectX 12) a little earlier, only Ghost Recon Breakpoint is much less popular, and even with Vulkan support not without nuances.

2. Watch Dogs: Legion

  • release date: October 29, 2020
  • Engine : Disrupt
  • API : DirectX 11, DirectX 12
  • What is interesting about : the third part of the popular Watch Dogs series and the first with a built-in benchmark, and at the same time the first with support for a modern API, and even with optional ray tracing.
  • Games on the same engine : previous parts of Watch Dogs.
  • Current alternatives : no.

3. Horizon Zero Dawn

  • Engine : Decima
  • API : DirectX 12
  • What is interesting about : one of the most popular AAA projects of 2020 with a built-in benchmark, albeit, to put it mildly, did not shine with PC optimization at the start, but with regular patches it was brought to a completely sane state.
  • Games on the same engine : Death Stranding.
  • Current alternatives : no.

4. F1 2020

  • Release date of : July 10, 2020
  • Engine : EGO
  • API : DirectX 11, DirectX 12
  • What’s interesting about : The latest in a series of Formula 1 computer games on the current iteration of Codemasters’ own engine, used in many other studio racing projects.
  • Games based on the same engine : F1, GRID and DiRT series games (excluding DiRT 5).
  • Current alternatives : no. Of the games on the modern version of the EGO Engine, DiRT Rally 2.0 does not support DirectX 12, GRID (2019) does not have a built-in benchmark, and DiRT 5 generally uses a completely different engine (Onrush) with purely console roots and is much worse optimized on PC.

5. Red Dead Redemption 2

  • Release date : November 5, 2019
  • Engine : RAGE
  • API : DirectX 12, Vulkan
  • What is interesting about : Red Dead Redemption 2 on the modern version of the RAGE engine should also not be ignored — the game is deservedly popular and supports two modern graphics APIs at once, DirectX 12 and Vulkan, which allows, among other things, to compare the performance of these APIs » in combat conditions.»
  • Games on the same engine : no.
  • Current alternatives : no.

6. Gears 5

  • Engine : Unreal Engine 4
  • API : DirectX 12
  • What is interesting about : a popular and well-optimized game with good visuals on the current version of the Unreal Engine, using the modern DirectX 12 API.
  • Games on the same engine : «thousands of them».
  • Actual alternatives : UE4 + modern API in addition to Gears Tactics from the same developers (The Coalition and Splash Damage) also use Borderlands 3 (though not the best optimized on PC) and the new Godfall.

7. Wolfenstein: Youngblood

  • Engine : ID Tech 6
  • API : Vulkan
  • Highlights : The only modern version of the popular Id Tech engine with a built-in benchmark and a unique combination of the Vulkan API and ray tracing.
  • Games on the same engine : Doom (2016), Wolfenstein II: The New Colossus.
  • Current alternatives : no.

8. Total War: Three Kingdoms

  • Release date : May 23, 2019
  • Engine : TW Engine 3
  • API : DirectX 11
  • What’s interesting about : the latest installment in the popular turn-based strategy and RTS Total War series powered by TW Engine 3.
  • Games on the same engine : Total War games.
  • Actual alternatives : no, because compared to the previous game in the series (Total War: Warhammer II), the «engine» has undergone a number of important changes (improved multi-threaded performance, added TAA support, removed MSAA support and experimental support for DirectX 12).

9. Tom Clancy’s The Division 2

  • Engine : Snowdrop Engine
  • API : DirectX 11, DirectX 12
  • What’s interesting about : a popular cooperative action movie that corrected some of the mistakes of its predecessor, including flaws in the graphic part and not the most efficient use of the cores and threads of modern processors.
  • Games on the same engine : Tom Clancy’s The Division.
  • Actual alternatives : no, because the first part is still technically very different in places.

10. Metro Exodus

  • Engine : 4A Engine
  • API : DirectX 11, DirectX 12
  • What’s interesting about : 4A Games’ Metro games have always been famous for their technological effectiveness and, as a result, by no means modest requirements for the video subsystem. Metro Exodus was no exception, still bringing even the most advanced 3D accelerators to their knees without problems when using ultra settings with ray tracing.
  • Games on the same engine : Metro games.
  • Current alternatives to : no, because the rest of the games in the series use older versions of the «engine», which, among other things, do not have DirectX 12 support and tracing.

11. Far Cry New Dawn

  • Engine : Dunia 2
  • API : DirectX 11
  • What’s interesting about : The latest game in the popular franchise that still uses the old DirectX 11 API and as a result is heavily dependent on single-threaded CPU performance.
  • Games on the same engine : Far Cry games.
  • Actual Alternatives : Far Cry 5, although a little older, uses the same version of the «engine» as New Dawn.

12. Hitman 2

  • Release date : November 13, 2018
  • Engine : Glacier 2
  • API : DirectX 11, DirectX 12
  • Highlights of : A well-optimized game for the PC platform that shows a significant advantage from using DirectX 12.
  • Games on the same engine : Hitman games.
  • Actual alternatives : Hitman 3, released in early 2021, largely eliminated the only serious drawback of Hitman 2 as a benchmark — the results in the built-in performance test in the 3rd part of the series are now much closer to the real numbers in the game.

13. Assassin’s Creed Odyssey

  • Engine : AnvilNext 2.0
  • API : DirectX 11
  • What’s interesting about : the previous installment of the Assassin franchise, which, like most games based on the AnvilNext engine, uses the DirectX 11 API.
  • Games on the same engine : games from the Assassin’s Creed and Tom Clancy’s Ghost Recon series, as well as Tom Clancy’s Rainbow Six Siege, For Honor, Immortals Fenyx Rising.
  • Actual alternatives : Assassin’s Creed Origins, released a year earlier, also uses the AnvilNext engine and the DirectX 11 API. Odyssey is somewhat more demanding, but in general, the behavior of games on different hardware is very similar.

14. Forza Horizon 4

  • release date: October 2, 2018
  • Engine : ForzaTech
  • API : DirectX 12
  • What is interesting about : one of the most popular racing games of recent years on a well-scalable ForzaTech engine, using the modern DirectX 12 graphics API.
  • Games on the same engine : Forza Horizon and Forza Motorsport games, Microsoft Flight Simulator (2020).
  • Actual alternatives to : perhaps Forza Motorsport 7, but it was released a year earlier, and the built-in benchmark in it is frankly short (only 30 seconds).

15. Shadow of the Tomb Raider

  • Engine : Foundation Engine
  • API : DirectX 11, DirectX 12
  • What’s interesting about : the list would be incomplete without the latest game from the reboot of the Tomb Raider series, unique in many ways, including excellent multi-threaded optimization, and a significant increase in memory overclocking performance.
  • Games on the same engine : games of the modern Tomb Raider trilogy.
  • Current Alternatives : None, as the Foundation Engine is only used in the Tomb Raider reboot and the previous game in the series, Rise of the Tomb Raider, is not as good in the above aspects.

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