Vulkan benchmark download: Vulkan Benchmarks — Geekbench Browser

(Tested) Basemark GPU 1.1.0 released with OpenGL, Vulkan and Direct3D 12 Tests

 
Few months ago, Basemark launched the version 1.0 of their ultimate graphics benchmarking tool. Yestderday, the version 1.1.0 has been released with Direct3D 12 support:

Updated Basemark GPU with DX12, OpenGL 4.5, Enhanced Linux Support

November 27th, 2018 Helsinki, Finland

Today Basemark releases version 1.1 of its multi-platform graphics hardware evaluation tool Basemark® GPU. Basemark GPU has been made available for free to download and use for personal users. Additionally, Basemark has provided professional versions for Benchmark Development Program members, corporate and commercial users.

Basemark® GPU 1.1 Benchmark offers unparalleled, objective comparisons between Vulkan, OpenGL, OpenGL ES and now DirectX 12 for graphics performance analysis across both mobile and desktop platforms. Our desktop Linux version of Basemark® GPU 1. 1 will be available in the next few days utilizing the easily installable universal Flatpak delivery format.

You can download the 3GB benchmark from THIS PAGE (direct link).

I tested this new version on my new test bench based on an Intel Core i7-8700K. This time, I managed to run the benchmark on Radeon GPUs but I had some failures on NVIDIA GTX 1080 (the benchmark started up correctly but didn’t finish the tests for an unknown reason, and this for all 3D APIs).

Here are the results.

 

Test System
CPU Intel Core i7-8700K @ 3.7GHz
Motherboard GIGABYTE Z390 Gaming X
Memory 16GB DDR4 Corsair Vengeance LED @ 3000MHz
PSU Corsair AX860i
Storage Samsung 840 Pro 256GB SSD
OS Windows 10 v1809 64-bit

 

Vulkan test – 3840×2160

9630 points – ASUS RTX 2080 Strix – GeForce 417. 01
7430 points – MSI RTX 2070 Ventus – GeForce 417.01
4988 points – MSI Radeon RX Vega 56 AIR BOOST – Adrenalin 18.11.2
3356 points – MSI Radeon RX 470 Gaming 8GB – Adrenalin 18.11.2
409 points – Intel UHD Graphics 630 – driver: v6444
***FAILED***ASUS GTX 1080 Strix – GeForce 417.01
***FAILED***EVGA GTX 1070 FTW – GeForce 417.01

 

Direct3D 12 test – 3840×2160

9368 points – ASUS RTX 2080 Strix – GeForce 417.01
7120 points – MSI RTX 2070 Ventus – GeForce 417.01
5054 points – EVGA GTX 1070 FTW – GeForce 417. 01
4999 points – MSI Radeon RX Vega 56 AIR BOOST – Adrenalin 18.11.2
3330 points – MSI Radeon RX 470 Gaming 8GB – Adrenalin 18.11.2
369 points – Intel UHD Graphics 630 – driver: v6444
***FAILED***ASUS GTX 1080 Strix – GeForce 417.01

 

OpenGL 4.5 test – 3840×2160

9260 points – ASUS RTX 2080 Strix – GeForce 417.01
7224 points – MSI RTX 2070 Ventus – GeForce 417.01
5278 points – EVGA GTX 1070 FTW – GeForce 417.01
2344 points – MSI Radeon RX Vega 56 AIR BOOST – Adrenalin 18.11.2
2378 points – MSI Radeon RX 470 Gaming 8GB – Adrenalin 18. 11.2
*** FAILED ***Intel UHD Graphics 630 – driver: v6444
***FAILED***ASUS GTX 1080 Strix – GeForce 417.01

Not easy to interpret these results. On GeForce, the scores are more or less similar no matter the 3D API. On Radeon GPUs, there is a clear difference between OpenGL and other APIs. But in OpenGL the RX Vega 56 has the same perfs than the RX 470, like if something has capped the performances. And the permanent crash of the GTX 1080 is really weird…

 



Vulkan Ray Tracing Tested on GeForce RTX 20/30, Radeon RX 6000 and even on GeForce GTX!

Downloads

  • Vulkan Ray Tracing Demo (win64) (11MB)
  • Vulkan Ray Tracing Demo (linux64) (21MB)
  • Forum thread (EN)

 
Want to play with ray tracing? Here is a Vulkan ray tracing demo made with GeeXLab that implements a path tracer. The demo is available on Windows and Linux. A path tracer is an interesting benchmark because we can easily increase the workload of ray tracing accelerator units by launching more rays per pixel.

By default, the demo starts with 16 samples per pixel (or 16 SPP): for each pixel on the screen, 16 rays are launched with small random variation on the direction of the ray (at launch or after a bounce). The rule is simple: the more samples, the better the final image.

The demo renders the ray traced scene in a full HD image (1920×1080 pixels). There is no denoiser (it’s not the purpose of the demo). The purpose of the demo is to benchmark the performance of the ray tracing units of GeForce RTX and Radeon RX 6000 GPUs. You can choose the SPP: 16, 32, 64, or 128. 128 SPP is reserved for powerful GPUs. I also added a 256 SPP for fun but I didn’t included it in the benchmark. If your GPU is able to run the 256 SPP test, post your results in the comments section.

 
I tested the demo on Windows 10 64-bit with the following graphics cards:
– GeForce RTX 2070
– GeForce RTX 2080
– GeForce RTX 3060 Ti
– Radeon RX 6800 XT

For Radeon GPUs, Windows 10 64-bit v2009 (20h3) and latest Radeon Adrenalin 21. 2.2 drivers are required. For GeForce GPUs, I tested with latest GeForce 461.40.

I also tested the demo on Linux Mint 20.1 64-bit with the following graphics cards:
– GeForce RTX 2080
– GeForce RTX 3060 Ti
– GeForce GTX 1060 6GB (yes it’s a GTX!)

Performances on Linux (with driver 460.32.03) are identical to Windows ones so I will only show performances on Windows in comparative tables.

The demo (32 SPP):

 

Test System
CPU Intel Core i7-8700K @ 3.7GHz
Motherboard GIGABYTE Z390 Gaming X
Memory 16GB DDR4 Corsair Vengeance LED @ 3000MHz
PSU Corsair AX860i
Storage Samsung 840 Pro 256GB SSD
OS Windows 10 v2009 64-bit

 

Test 1: 16 SPP

49 FPS
ASUS ROG Strix GeForce RTX 2080 – GeForce 461. 40
45 FPS
GIGABYTE GeForce RTX 3060 Ti Gaming OC 8G – GeForce 461.40
36 FPS
MSI GeForce RTX 2070 Ventus – GeForce 460.89
26 FPS
ASUS TUF Radeon RX 6800 XT OC 16GB – Adrenalin 21.2.2
3 FPS
ASUS Strix GeForce GTX 1080 OC 8GB – GeForce 461.40
2 FPS
EVGA GeForce GTX 1060 6GB – GeForce 460.32.03 on Linux

 

Test 2: 32 SPP

27 FPS
ASUS ROG Strix GeForce RTX 2080 – GeForce 461.40
25 FPS
GIGABYTE GeForce RTX 3060 Ti Gaming OC 8G – GeForce 461.40
19 FPS
MSI GeForce RTX 2070 Ventus – GeForce 460. 89
14 FPS
ASUS TUF Radeon RX 6800 XT OC 16GB – Adrenalin 21.2.2

 

Test 3: 64 SPP

14 FPS
ASUS ROG Strix GeForce RTX 2080 – GeForce 461.40
13 FPS
GIGABYTE GeForce RTX 3060 Ti Gaming OC 8G – GeForce 461.40
10 FPS
MSI GeForce RTX 2070 Ventus – GeForce 460.89
7 FPS
ASUS TUF Radeon RX 6800 XT OC 16GB – Adrenalin 21.2.2

 

Test 4: 128 SPP

7 FPS
ASUS ROG Strix GeForce RTX 2080 – GeForce 461.40
7 FPS
GIGABYTE GeForce RTX 3060 Ti Gaming OC 8G – GeForce 461. 40
5 FPS
MSI GeForce RTX 2070 Ventus – GeForce 460.89
4 FPS
ASUS TUF Radeon RX 6800 XT OC 16GB – Adrenalin 21.2.2

 
Conclusion
This quick test shows that Radeon RX 6000 (RDNA 2) are (currently) behind GeForce RTX 20 or 30. Possible causes of this slowness: my glsl code (in raygen or hit shaders) and/or Radeon drivers and/or ray accelerator units and/or the weather…

The GeForce RTX 2080 is still a good choice if you can’t find a RTX 30. If you have a RTX 3080, RTX 3090 or a RX 6900 XT, post your scores.

The thing that surprised me was to see the ray tracing demo running on a GeForce GTX. Indeed NVIDIA added ray tracing support to GeForce GTX (see this news) but honestly, at this moment, it was a detail and I no longer remember it. I tested the path tracer on the GeForce GTX 1080 with 4 SPP and the GPU managed to run at 10 FPS! For comparison, a GeForce RTX 2070 runs the demo with 4 SPP at 115 FPS.

 
Without a denoiser, we have to launch a lot of rays to get a noiseless image. Here is the scene rendered with 4096 SPP (accumulation is enabled in that case!):

 
When GPUs will be able to launch so many rays per frame (full HD resolution) at interactive framerates, real time ray tracing will be a reality. But using some optimizations (size of the ray traced image + upscaling, number of samples, denoiser, better shader code, etc) we can do very cool graphics today with ray tracing with recent GeForce RTX or Radeon RX 6000.

TauCeti Vulkan Technology Benchmark 1.0 APK + Mod (Unlimited money) for Android

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Version: 1.0
Size: 1064MB
Android version: Android 5. 0+
Price: Available
developer: Badfly Interactive A S
category: Action



Content

  • Against Information
  • TauCeti Vulkan Technology Benchmark History
  • How to install
  • Mod Safe
    nine0052

Against information

Check

[Note] needs higher models available to run the game properly.

TauCeti Vulkan Technology Benchmark History

This is a technology benchmark containing only the beginning of the game, demonstrating the features available on mobile devices. Requires a high-tech device with 3 GB of RAM and a fast GPU.

If this version of the game does not work properly on your device, please download its cloned version — TauCeti Technology Benchmark. nine0003

TauCeti Unknown Origin Technology test is a sci-fi FPS that showcases the high quality graphics available for today’s high performance mobile devices. It contains the beginning of the game and allows you to test and compare the performance of your mobile device.

TauCeti Unknown Origin throws your main character straight into danger. Your spaceship, the famous ESS Meridian (known as Dead Effect 2), lost contact and crashed. The lifeboat saved your life and brought you safely to the surface of the planet Tau Ceti, right into the jungle, full of unknown life forms, some of which may be sentient, and now littered with the wreckage of a crashed ship. Can you survive and uncover the secrets of the planet? nine0003

TauCeti Unknown Origin is a beautiful but dangerous place. From dense rainforests to deep canyons and dangerous swamps, it is full of dangerous fauna and traces of ancient civilizations. Mysterious, crumbling temples may offer shelter and knowledge, but they are often filled with danger. The lifeforms on the planet are not friendly, and they don’t like the pieces of your wrecked ship and the few human survivors.

KEY FEATURES

• Exotic and unexplored world of exoplanet TauCeti f
• Unique organic AI archetypes with unpredictable behavior
• Console-quality graphics and realistic sound effects in a stunning setting
• Start game with a strong story, a spiritual continuation of our previous titles
• In-game cinematic intro that takes you right into the action
• Preview character creation preview
• 2 playable story levels
• Performance test for your smartphone (GPU and CPU)
• Full controller support

Feel free to email us at [email protected] or check our latest news on our official website or social media channel of your choice:

www. TauCetiGame.com
Facebook: TauCetiGame
Twitter: @DeadEffectGame
YouTube : BadFly Interactive

Learn more

How to install

Install steps:

You must first uninstall TauCeti Vulkan Technology Benchmark original version if you have installed it.
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Once the download is complete, you should find the apk file and install it.

You must enable «Unknown Sources» to install apps outside of the Play Store.

Then you can open and enjoy TauCeti Vulkan Technology Benchmark Mod APK

Is TauCeti Vulkan Technology Benchmark Mod Safe?

TauCeti Vulkan Technology Benchmark Mod is 100% safe because the application was checked by our Anti-Malware platform and no viruses were found. The antivirus platform includes: AOL Active Virus Shield, avast!, AVG, Clam AntiVirus, etc. Our antivirus engine filters applications and categorizes them according to our parameters. Therefore, the installation is 100% safe. TauCeti Vulkan Technology Benchmark Mod APK on our site.
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    MediaTek Helio G90T: specs, benchmark tests

MediaTek Helio G90T is an octa-core chipset that was announced on July 30, 2019years and is manufactured on a 12-nanometer process technology. It has 2 Cortex-A76 cores at 2050 MHz and 6 Cortex-A55 cores at 2000 MHz.

CPU performance

32

Gaming performance

26

Energy efficiency

62

Final score

39

Benchmark tests

Test results in Geekbench, AnTuTu and other benchmarks

AnTuTu 9

AnTuTu Benchmark measures the speed of CPU, GPU, memory and other system components

MediaTek Helio G90T

325683

CPU 96357
GPU 85945
Memory 55413
UX 87677
Total score 325683

Add your AnTuTu test result

GeekBench 5

GeekBench shows single-threaded and multi-threaded CPU performance

Single-Core Score

495

Multi-Core Score

1620

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Image compression 94. 5 Mpixels/s
Face detection 13.8 images/s
Speech recognition 31.1 words/s
Machine learning 25.6 images/s
Camera shooting 13.1 images/s
HTML 5 1.89 Mnodes/s
SQLite 494.9 Krows/s

3DMark

Cross-platform benchmark that evaluates graphics performance in Vulkan (Metal).
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3DMark Wild Life Performance

1317

Stability 90%
Graphics test 7 FPS
Score 1317

Games

Average FPS and graphics settings in mobile games

nine0014

PUBG Mobile 52 FPS
[Low]
Call of Duty: Mobile 41 FPS
[Ultra]
Fortnite 29 FPS
[Low]
World of Tanks Blitz 46 FPS
[Ultra]
Genshin Impact 27 FPS
[Medium]
Mobile Legends: Bang Bang 55 FPS
[High]
Smartphone Xiaomi Redmi Note 8 Pro
1080 x 2340

FPS may vary based on game version, operating system, and other variables.

Smartphones

Click on the device name to view detailed information

9003

Specifications

Detailed Specifications of Helio G90T Chip with Mali-G76 MC4 Graphics

CPU

Smartphones with Helio G90T AnTuTu v9
1. Oppo Realme 6S 337472
2. Oppo Realme 6 337076
3. Xiaomi Redmi Note 8 Pro 323272

nine0014

Architecture 2x 2.05 GHz — Cortex-A76
6x 2 GHz — Cortex-A55
Number of cores 8
Frequency 2050 MHz
Instruction set ARMv8.2-A
Process 12 nm
TDP 5W

GPU

GPU Mali-G76 MC4
Architecture Bifrost
GPU frequency 800 MHz
Computer units 4
shader units 64
FLOPS 184 Gflops
Vulcan version 1. 1
OpenCL Version 2.0
DirectX version 12

RAM

Memory type LPDDR4X
Memory frequency 2133 MHz
Tire 2x 32 Bit
Volume Up to 10 GB

Multimedia (ISP)

nine0014

Neural processor Yes
Accumulator type eMMC 5.1, UFS 2.1
Max. display resolution 2520 x 1080
Max. camera resolution 1x 64MP, 2x 24MP
Video recording 4K @ 30FPS
Video playback 4K @ 30FPS
Codec support H.264, H.265, VP9
Audio AAC, AIFF, CAF, MP3, MP4, WAV

Communications and networks

4G support LTE Cat.

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