I5 9400f bench: UserBenchmark: Intel Core i5-9400F BX80684I59400F

Intel Core i5-9400F Benchmarks — Geekbench Browser

Intel Core i9-9900KS

4.0 GHz (8 cores)

9103

 

Intel Core i9-9900KF

3.6 GHz (8 cores)

8552

 

Intel Core i9-9900K

3.6 GHz (8 cores)

8481

 

Intel Core i9-9900

3.1 GHz (8 cores)

7597

 

Intel Xeon E-2288G

3.7 GHz (8 cores)

7261

 

Intel Core i7-9700K

3.6 GHz (8 cores)

7170

 

Intel Core i7-9700KF

3.6 GHz (8 cores)

7104

 

Intel Core i7-8086K

4.0 GHz (6 cores)

7006

 

Intel Core i7-8700K

3.7 GHz (6 cores)

6477

 

Intel Core i7-9700F

3.0 GHz (8 cores)

6440

 

Intel Core i7-9700

3. 0 GHz (8 cores)

6344

 

Intel Xeon E-2136

3.3 GHz (6 cores)

5911

 

Intel Xeon E-2146G

3.5 GHz (6 cores)

5837

 

Intel Core i7-8700

3.2 GHz (6 cores)

5782

 

Intel Core i7-8700B

3.2 GHz (6 cores)

5692

 

Intel Core i5-9600KF

3.7 GHz (6 cores)

5611

 

Intel Core i5-9600K

3.7 GHz (6 cores)

5522

 

Intel Core i5-8600K

3.6 GHz (6 cores)

5425

 

Intel Xeon E-2276M

2.8 GHz (6 cores)

5099

 

Intel Core i7-9700T

2.0 GHz (8 cores)

5093

 

Intel Core i5-9600

3.1 GHz (6 cores)

5032

 

Intel Core i7-9850H

2. 6 GHz (6 cores)

4886

 

Intel Core i5-8600

3.1 GHz (6 cores)

4832

 

Intel Core i7-9750H

2.6 GHz (6 cores)

4828

 

Intel Core i9-8950HK

2.9 GHz (6 cores)

4813

 

Intel Core i7-8700T

2.4 GHz (6 cores)

4767

 

Intel Core i5-8500B

3.0 GHz (6 cores)

4674

 

Intel Core i5-9500

3.0 GHz (6 cores)

4593

 

Intel Core i5-8500

3.0 GHz (6 cores)

4581

 

Intel Core i5-9400F

2.9 GHz (6 cores)

4555

 

Intel Xeon E-2176M

2.7 GHz (6 cores)

4501

 

Intel Core i5-8400

2.8 GHz (6 cores)

4493

 

Intel Core i5-9400

2. 9 GHz (6 cores)

4493

 

Intel Core i7-8750H

2.2 GHz (6 cores)

4439

 

Intel Core i7-8850H

2.6 GHz (6 cores)

4373

 

Intel Core i3-9350KF

4.0 GHz (4 cores)

4070

 

Intel Core i5-9500T

2.2 GHz (6 cores)

4024

 

Intel Core i7-8559U

2.7 GHz (4 cores)

3986

 

Intel Core i7-8569U

2.8 GHz (4 cores)

3971

 

Intel Core i3-8350K

4.0 GHz (4 cores)

3852

 

Intel Core i5-8500T

2.1 GHz (6 cores)

3839

 

Intel Core i5-8400T

1.7 GHz (6 cores)

3725

 

Intel Core i5-8259U

2.3 GHz (4 cores)

3702

 

Intel Core i5-8279U

2. 4 GHz (4 cores)

3575

 

Intel Core i5-8257U

1.4 GHz (4 cores)

3574

 

Intel Core i5-9300HF

2.4 GHz (4 cores)

3470

 

Intel Core i7-8557U

1.7 GHz (4 cores)

3455

 

Intel Core i5-8400H

2.5 GHz (4 cores)

3383

 

Intel Core i5-9300H

2.4 GHz (4 cores)

3301

 

Intel Core i3-9100

3.6 GHz (4 cores)

3279

 

Intel Core i5-8300H

2.3 GHz (4 cores)

3265

 

Intel Core i3-9100F

3.6 GHz (4 cores)

3250

 

Intel Core i3-8100

3.6 GHz (4 cores)

3026

 

Intel Core i3-8300

3.7 GHz (4 cores)

3023

 

Intel Core i3-9100T

3. 1 GHz (4 cores)

2823

 

Intel Core i3-8100T

3.1 GHz (4 cores)

2678

 

Intel Pentium Gold G5400

3.7 GHz (2 cores)

2065

 

Intel Core i3-8109U

3.0 GHz (2 cores)

2025

 

Intel Pentium Gold G5500

3.8 GHz (2 cores)

1939

 

Intel Celeron G4900

3.1 GHz (2 cores)

1336

 

Core i5-9400F [in 14 benchmarks]


Intel
Core i5-9400F

Buy

  • Interface
  • Core clock speed
  • Max video memory
  • Memory type
  • Memory clock speed
  • Maximum resolution

Summary

Intel started Intel Core i5-9400F sales 7 January 2019 at a recommended price of $182. This is Coffee Lake-R architecture desktop processor primarily aimed at office systems. It has 6 cores and 6 threads, and is based on 14 nm manufacturing technology, with a maximum frequency of 4100 MHz and a locked multiplier.

Compatibility-wise, this is FCLGA1151 processor with a TDP of 65 Watt and a maximum temperature of 72 °C. It supports DDR4-2666 memory.

It provides poor benchmark performance at


9.46%

of a leader’s which is AMD EPYC 7h22.


Core i5
9400F

vs


EPYC
7h22

General info


Core i5-9400F processor market type (desktop or notebook), architecture, sales start time and pricing.

Place in performance rating 743
Place by popularity 17
Value for money 27. 99
Market segment Desktop processor
Series Intel Core i5
Architecture codename Coffee Lake-R (2018−2019)
Release date 7 January 2019 (3 years ago)
Launch price (MSRP) $182 of 305 (Core i7-870)
Current price $145 (0.8x MSRP) of 16317 (EPYC 7351)

Value for money

To get the index we compare the characteristics of the processors and their cost, taking into account the cost of other processors.

  • 0
  • 50
  • 100

Technical specs


Basic microprocessor parameters such as number of cores, number of threads, base frequency and turbo boost clock, lithography, cache size and multiplier lock state. These parameters can generally indicate CPU performance, but to be more precise you have to review its test results.

Physical cores 6 (Hexa-Core)
Threads 6
Base clock speed 2.9 GHz of 4.7 (FX-9590)
Boost clock speed 4.1 GHz of 5.8 (Core i9-13900K)
L1 cache 64K (per core) of 1536 (EPYC Embedded 3401)
L2 cache 256K (per core) of 12288 (Core 2 Quad Q9550)
L3 cache 9 MB (shared) of 32 (Ryzen Threadripper 1998)
Chip lithography 14 nm of 5 (Apple M1)
Die size 149 mm2
Maximum core temperature 100 °C of 110 (Atom x7-E3950)
Maximum case temperature (TCase) 72 °C of 105 (Core i7-5950HQ)
64 bit support +
Windows 11 compatibility +
Unlocked multiplier

Compatibility


Information on Core i5-9400F compatibility with other computer components and devices: motherboard (look for socket type), power supply unit (look for power consumption) etc. Useful when planning a future computer configuration or upgrading an existing one.

Note that power consumption of some processors can well exceed their nominal TDP, even without overclocking. Some can even double their declared thermals given that the motherboard allows to tune the CPU power parameters.

Number of CPUs in a configuration 1 of 8 (Opteron 842)
Socket FCLGA1151
Thermal design power (TDP) 65 Watt of 400 (Xeon Platinum 9282)

Technologies and extensions


Technological capabilities and additional instructions supported by Core i5-9400F. You’ll probably need this information if you require some particular technology.

Instruction set extensions Intel® SSE4.1, Intel® SSE4.2, Intel® AVX2
AES-NI +
AVX +
Enhanced SpeedStep (EIST) +
Enhanced SpeedStep (EIST) +
Turbo Boost Technology 2. 0
Hyper-Threading Technology
TSX
Idle States +
Thermal Monitoring +
SIPP

Security technologies


Processor technologies aimed at improving security, for example, by protecting against hacks.

TXT
EDB +
Secure Key +
MPX +
Identity Protection +
SGX Yes with Intel® ME
OS Guard +

Virtualization technologies


Supported virtual machine optimization technologies. Some are specific to Intel only, some to AMD.

VT-d +
VT-x +
EPT +

Memory specs


Types, maximum amount and channel number of RAM supported by Core i5-9400F’s memory controller. Depending on the motherboard, higher memory frequency may be supported.

Supported memory types DDR4-2666 of 5200 (Ryzen 5 7600X)
Maximum memory size 128 GB of 786 (Xeon E5-2670 v3)
Max memory channels 2 of 12 (Xeon Platinum 9221)
Maximum memory bandwidth 41.6 GB/s of 281.6 (Xeon Platinum 9221)
ECC memory support

Peripherals


Specifications and connection types of supported peripherals.

PCIe version 3.0 of 5 (Core i9-12900K)
PCI Express lanes 16 of 128 (EPYC 7551P)

Benchmark performance


Single-core and multi-core benchmark results of Core i5-9400F. Overall benchmark performance is measured in points in 0-100 range, higher is better.


Overall score

This is our combined benchmark performance rating. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.


i5-9400F
9.46

  • Passmark
  • GeekBench 5 Single-Core
  • GeekBench 5 Multi-Core
  • Cinebench 10 32-bit single-core
  • Cinebench 10 32-bit multi-core
  • Cinebench 11. 5 64-bit multi-core
  • Cinebench 15 64-bit multi-core
  • Cinebench 15 64-bit single-core
  • Cinebench 11.5 64-bit single-core
  • TrueCrypt AES
  • x264 encoding pass 2
  • x264 encoding pass 1
  • WinRAR 4.0
Passmark

Passmark CPU Mark is a widespread benchmark, consisting of 8 different types of workload, including integer and floating point math, extended instructions, compression, encryption and physics calculation. There is also one separate single-threaded scenario measuring single-core performance.

Benchmark coverage: 69%


i5-9400F
9539

GeekBench 5 Single-Core

GeekBench 5 Single-Core is a cross-platform application developed in the form of CPU tests that independently recreate certain real-world tasks with which to accurately measure performance. This version uses only a single CPU core.

Benchmark coverage: 37%


i5-9400F
1053

GeekBench 5 Multi-Core

GeekBench 5 Multi-Core is a cross-platform application developed in the form of CPU tests that independently recreate certain real-world tasks with which to accurately measure performance. This version uses all available CPU cores.

Benchmark coverage: 37%


i5-9400F
4555

Cinebench 10 32-bit single-core

Cinebench R10 is an ancient ray tracing benchmark for processors by Maxon, authors of Cinema 4D. Its single core version uses just one CPU thread to render a futuristic looking motorcycle.

Benchmark coverage: 20%


i5-9400F
6490

Cinebench 10 32-bit multi-core

Cinebench Release 10 Multi Core is a variant of Cinebench R10 using all the processor threads. Possible number of threads is limited by 16 in this version.

Benchmark coverage: 19%


i5-9400F
31523

Cinebench 11.5 64-bit multi-core

Cinebench Release 11.5 Multi Core is a variant of Cinebench R11.5 which uses all the processor threads. A maximum of 64 threads is supported in this version.

Benchmark coverage: 17%


i5-9400F
11

Cinebench 15 64-bit multi-core

Cinebench Release 15 Multi Core (sometimes called Multi-Thread) is a variant of Cinebench R15 which uses all the processor threads.

Benchmark coverage: 14%


i5-9400F
984

Cinebench 15 64-bit single-core

Cinebench R15 (standing for Release 15) is a benchmark made by Maxon, authors of Cinema 4D. It was superseded by later versions of Cinebench, which use more modern variants of Cinema 4D engine. The Single Core version (sometimes called Single-Thread) only uses a single processor thread to render a room full of reflective spheres and light sources.

Benchmark coverage: 14%


i5-9400F
173

Cinebench 11.5 64-bit single-core

Cinebench R11.5 is an old benchmark by Maxon, authors of Cinema 4D. It was superseded by later versions of Cinebench, which use more modern variants of Cinema 4D engine. The Single Core version loads a single thread with ray tracing to render a glossy room full of crystal spheres and light sources.

Benchmark coverage: 14%


i5-9400F
2

TrueCrypt AES

TrueCrypt is a discontinued piece of software that was widely used for on-the-fly-encryption of disk partitions, now superseded by VeraCrypt. It contains several embedded performance tests, one of them being TrueCrypt AES, which measures data encryption speed using AES algorithm. Result is encryption speed in gigabytes per second.

Benchmark coverage: 13%


i5-9400F
5

x264 encoding pass 2

x264 Pass 2 is a slower variant of x264 video compression that produces a variable bit rate output file, which results in better quality since the higher bit rate is used when it is needed more. Benchmark result is still measured in frames per second.  

Benchmark coverage: 12%


i5-9400F
64

x264 encoding pass 1

x264 version 4.0 is a video encoding benchmark uses MPEG 4 x264 compression method to compress a sample HD (720p) video. Pass 1 is a faster variant that produces a constant bit rate output file. Its result is measured in frames per second, which means how many frames of the source video file were encoded per second.  

Benchmark coverage: 12%


i5-9400F
234

WinRAR 4.

0

WinRAR 4.0 is an outdated version of a popular file archiver. It contains an internal speed test, using ‘Best’ setting of RAR compression on large chunks of randomly generated data. Its results are measured in kilobytes per second.

Benchmark coverage: 12%


i5-9400F
5794


Relative perfomance


Overall Core i5-9400F performance compared to nearest competitors among desktop CPUs.



Intel Core i5-9500
102.22


Intel Core i7-7700K
101.48


Intel Core i5-8500
100.53


Intel Core i5-9400F
100


AMD Ryzen 5 2500X
99.47


Intel Core i5-9400
99.26


AMD Ryzen 5 PRO 3350G
98. 31

AMD equivalent


We believe that the nearest equivalent to Core i5-9400F by AMD is Ryzen 5 2500X, which is slower by 1% and lower by 3 positions in our rating.


Ryzen 5
2500X


Compare


Here are some closest AMD rivals to Core i5-9400F:


AMD Ryzen 3 4300G
113.11


AMD FX-9590
106.87


AMD Athlon 64 X2 FX-60
102.64


Intel Core i5-9400F
100


AMD Ryzen 5 2500X
99.47


AMD Ryzen 5 PRO 3350G
98.31


AMD Ryzen 5 3400G
97. 89

Similar processors

Here is our recommendation of several processors that are more or less close in performance to the one reviewed.


Ryzen 5
2500X


Compare


Core i5
8500


Compare


Core i5
9400


Compare


Core i7
7700K


Compare


Ryzen 5
3400G


Compare


Core i5
9500


Compare

Recommended graphics cards

These graphics cards are most commonly used with Core i5-9400F according to our statistics.


GeForce GTX
1650

16.5%


GeForce GTX
1050 Ti

10.7%


GeForce GTX
1660 Super

8.4%


GeForce GTX
1660

7%


GeForce RTX
2060

5.6%


GeForce GTX
1650 SUPER

4.2%


GeForce GTX
1060 6 GB

4.1%


GeForce GTX
1660 Ti

3. 9%


GeForce GTX
1060 3 GB

2.4%


GeForce GT
1030

2.2%

User rating


Here is the rating given to the reviewed processor by our users. Let others know your opinion by rating it yourself.


Questions and comments


Here you can ask a question about Core i5-9400F, agree or disagree with our judgements, or report an error or mismatch.


Please enable JavaScript to view the comments powered by Disqus.

Gaming computer


Select a subcategory

Sort by:
DefaultName (A — Z)Name (Z — A)Price (low > high)Price (high > low)Model (A — Z)Model (Z — A)

Display:
15255075100

MSI Dragon PC i5 12400F RTX 3060 16Gb

Processor Intel Core i5-12400F Processor 12th generation Intel Core processor designed for desktop PCs. Compatible with..

56154.13UAH

MSI Dragon PC i5 9400F GTX 1050Ti 16Gb

Processor Intel Core i5-9400F Processor New 9th generation Intel Core i5-9400F processor codenamed microarchitect..

26724.07UAH

MSI Dragon PC i9 12900KF RTX 3080Ti 32Gb

Processor Intel Core i9-12900KF 12th Generation Intel Core desktop processor with unlocked multiplier..

144145.03UAH

MSI Dragon PC R3 1200 GTX 1050Ti 16Gb

Processor Processor AMD Ryzen 3 1200 — has four cores and can execute four threads of commands, supports multithread..

24102.79UAH

Max Gaming i5 12600 RTX 3060 16Gb

Processor Processor Intel Core i5-12600 Processor in Intel’s 12th generation line of processors, coded ..

57786.84UAH

Max Gaming i9 10900KF RTX 3080 Ti 32Gb

Processor Intel Core i9-10900KF New 10th Gen Intel Core i9-10900KF, codenamed microarch. .

125735.01UAH

Max Gaming i9 11900KF RTX 3080 Ti 32Gb

Processor 11th Gen Intel Core i9-11900KF desktop processor, no processor graphics. Support..

130009.64UAH

Max Gaming i9 12900KF RX 6800XT 32Gb

Processor Intel Core i9-12900KF 12th Generation Intel Core desktop processor with unlocked multiplier..

120299.81UAH

Max Gaming R9 3900X RTX 3080 Ti 32Gb

Processor AMD Ryzen 9 3900X Processor Built on the latest 7nm process technology, and high performance «Zen 2» core architecture..

123995.23UAH

Optimum Business J1800 Intel HD 8Gb

Processor The Intel Celeron J1800 processor is an energy saving chip for ultra-compact desktop PCs. Its dual-core processor..

7432.98UAH

Optimal Gaming i3 10100F RX 550 16Gb

Processor Intel Core i3-10100F Processor New 10th gen Intel Core i3-10100F processor codenamed microarchitect. .

20326.96UAH

Optimal Gaming i3 10100F RX 550 8Gb

Processor Intel Core i3-10100F Processor New 10th gen Intel Core i3-10100F processor codenamed microarchit..

19205.09UAH

Optimal Gaming i3 9100F GTX 1050 Ti 8Gb

Processor Intel Core i3-9100F processor New Intel Core i3-9100F 9 processor-th generation, codenamed microarchitect..

22384.51UAH

Optimal Gaming i5 10400F GTX 1650 16Gb

Processor New 10th Gen Intel Core i5-10400F processor codenamed Comet Lake microarchitecture. Designed..

28413.97UAH

Showing 1 to 15 of 23 (total 2 pages)

Show 8 more items

RTX will be added to Minecraft

RTX will be added to Minecraft
Anonymous
19/08/19 Mon 11:50:13
№43684821

Screenshot.1.png

(826Kb, 1195×625)

Minecraft will add RTX and only RTX. No HBAO, SSAO, nothing, just RTX.
https://www.youtube.com/watch?v=UCfuZSEFzIg
nvidia gave developers money for pasta. ps the green tint was also brought in for a reason.

Anonymous
19/08/19 Mon 12:12:23
№43685562

1525726349172.png

(100Kb, 468×657)

>>4368482 (OP)
> the diamond block does not transmit or refract light passing through it.
Once again, why do we need these rays of yours for hundreds of greenery?

Anonymous
19/08/19 Mon 12:17:13
№43685693

>>4368556
Twice this one. For the first time, realtime caustics became possible — they did not. Well, fuck then RTH to fence? There have been fashions for cool shadows and water for a long time.

Anonymous
19/08/19 Mon 12:22:44
№43685884

>>4368556
yeah, the meaning of RTX is in real lighting, but they don’t want to program materials

Anonymous
19/08/19 Mon 12:24:57
№43685975

>>4368556
So that level designers don’t have to place 100500 lights manually. RTX is just marketing bullshit worse than VR.

Anonymous
19/08/19 Mon 12:26:33
№43686036

>>4368597
>So that level designers don’t have to place 100500 light sources manually
>Minecraft
Do you think a Chinese person draws his own light for each map?

Anonymous
19/08/19 Mon 12:28:16
№43686087

>>4368597
for 150k-200k salary, bastards can’t arrange lighting

Anonymous
19/08/19 Mon 12:30:24
№43686128

Yes, we don’t need him, your retehe!

Anonymous
19/08/19 Mon 12:34:55
№43686229

>>4368608
and I still want to have a beautiful picture). And the advantage of RTX is to show only some subtle reflections and highlights on the walls. And in the best traditions of marketing foolishness, waving your arms and yelling about the revolution.

Anonymous
19/08/19 Mon 12:36:52
№436862810

>>4368482 (OP)
>RTX
What is this?
Some undemanding yoba-light?

Anonymous
19/08/19 Mon 12:39:33
№436863111

>>4368628
> undemanding to performance
heh

Anonymous
19/08/19 Mon 12:40:28
№436863412

>>4368628
> undemanding performance

2080ti ready to play fucking mancraft.

Anonymous
19/08/19 Mon 12:42:04
№436863713

>>4368631
>>4368634
What’s the point then?
The same lane is full of similar shaders that give the same effects.

Anonymous
19/08/19 Mon 12:42:59
№436864014

2019-08-1913-40[…].png

(226Kb, 384×290)

>>4368628
Just the same, very demanding. As far as I understand, apparently the map renders something like this picture and then removes all the noise with the help of neural networks. As you understand, doing such calculations 60 times per second for each frame is a very resource-intensive task.

Anonymous
19/08/19 Mon 12:44:08
№436864315

>>4368637
Video cards won’t sell themselves.

Anonymous
19/08/19 Mon 12:44:55
№436864716

>>4368637
It’s just that RTX appeared ahead of time and marketers are trying with all their might to prove that they did not support rays in vain (but so far attempts are weak). In fact, the rays will come into wide use in the best case in 5 years.

Anonymous
19/08/19 Mon 12:46:23
№436865017

>>4368640
Why, then, such a force of technology, if visually it does not make it better than the old ones, but at the same time it is more demanding?
Although the difference might be colossal for the truly graphic-born, I won’t argue with them.

Anonymous
19/08/19 Mon 12:46:34
№436865218

In addition, Nvidia is now in the adoption stage, after the mining boom, their sales have almost halved. Therefore, there was an urgent need for some kind of garbage that could be presented as a MANDATORY NECESSARY for every gamer and sold for $100,500.

Anonymous
19/08/19 Mon 12:48:14
№436865819

>>4368647
RTX appeared as soon as realtime started working. Well, marketers are simply forced to tell the cattle what tracing is. Those who rummage around in CG know for themselves that this is fucked up and that this is the future.

Anonymous
19/08/19 Mon 12:48:30
№436865920

Tax-tax-tax. What do we have here? Another thread full of pain beggars without RTX?

Anonymous
19/08/19 Mon 12:48:39
№436866021

>>4368640
Lol no, rth is not about that.
Google «ray tracing». This rendering method is the same as irl in fact — in order to get the color of some point on the screen, a ray is fired from there and it is calculated with what it will intersect and what color should turn out as a result. But full ray tracing is very expensive, so they usually do partial ray tracing with some tricks.

Anonymous
19/08/19 Mon 12:49:29
№436866422

>>4368658
> this is the future
Well, yes, but apparently $1000 cards should be sold now. And do not care that there this technology is noticeable only with a frame-by-frame comparison.

Anonymous
19/08/19 Mon 12:49:53
№436866823

>>4368659
Beggars are here!
No need, I’ll replay Gothic 2 for the 54th time and look for new ways to get to Khorinis.

Anonymous
19/08/19 Mon 12:50:30
№436867124

Will it run on 1060?

Anonymous
19/08/19 Mon 12:51:11
№436867525

>>4368660
Well, isn’t that what I described? Not a near-infinite number of rays is processed (as the IRL happens), but, for example, a million. Of course, in this case, the picture turns out to be noisy, and these noises need to be removed somehow.

Anonymous
19/08/19 Mon 12:52:05
№436867826

>>4368650
> Why then such a force of technology, if visually it does not make it better than the old ones, but at the same time it is more demanding?
Noticeably better than the old ones, especially noticeable in reflections, because they come out cheap, and also in scenes where it is difficult to make realistic lighting with traditional methods.

Anonymous
19/08/19 Mon 12:52:07
№436867927

>>4368650
It removes several limitations (for example, before there were serious limitations for reflections on non-flat surfaces, either only what is on the screen was reflected, or only static and in very low resolution, RTX allows you to make normal reflections on surfaces of any complexity) and makes a couple of effects that were previously impossible in principle (for example, caustics).

Anonymous
19/08/19 Mon 12:52:38
№436868128

>>4368664
This was the case with all new technologies.

Anonymous
19/08/19 Mon 12:54:22
№436868929

>>4368660
RTX is a combination of the ray tracing you described and the denoiser, which allows you to bring the picture to a digestible form without waiting for 100500 hours.

Anonymous
19/08/19 Mon 12:54:42
№436869030

>>4368664
>I don’t care that this technology is noticeable only in frame-by-frame comparison.
This is in progress.
When you turn off the yoba technology, they will cut down the lighting in general, so that even a moron will notice the difference.
You just have to wait for screenshots of games from the Dorth era to disappear from Zoomer’s brains, and after that they can be fed screenshots from the gamecube, passing them off as a picture without RTX.

But, of course, I have not seen such helpless bubbles since the days of 3D glasses with curtains.

Anonymous
19/08/19 Mon 12:56:30
№436869631

>>4368679
Well crap, for ten years we have been assured that reflections in games are not needed, and now shiny teapots will suddenly start to fuck in every locale.
How is havok doing?

Anonymous
19/08/19 Mon 12:57:06
№436869832

>>4368675
You didn’t write anything about the rays (in which the whole essence, which give directly physically correct lighting). And just about one of the methods of how to upscale a picture, by the way, Nvidia also announced it a year ago — Google DLSS. But it works like shit as far as I know.

Anonymous
19/08/19 Mon 12:58:48
№436870333

>>4368681
>This has been the case with all new technologies.
Yes.
Here the physics was in xl3, after that they began to shove it into every game.
Or fucked up in the lanoir.
Or particle physics, which they sold Batman with a second alice.
Or the new Larka’s pubic hair.
What lost technology of the ancients have I forgotten?

Anonymous
19/08/19 Mon 13:00:29
№436870534

>>4368698
>But it works like shit as far as I know.
Nvidia works like shit. Previously, there was one anti-aliasing, I chose the degree and got a good picture. Now they screwed up four kinds of all sorts of fxaa, txaa and everything is like shit.

Anonymous
19/08/19 Mon 13:02:41
№436871335

149459281613383[…].jpg

(42Kb, 600×600)

Fucking rth. I thought up a new computer to take, and then these rays of diarrhea. And it seems like solutions from Nvidia, here they are, but painfully expensive. What is better: to score on RTX and take a Radeon, buy some gt2060 and pump dicks in a couple of years, because there is not enough memory in the «budget» versions, or wait for a decision from AMD? If the latter, how long to wait then?
past a decade old gtx460

Anonymous
19/08/19 Mon 13:04:05
№436871936

>>4368696
We were not assured. It just appeared such garbage as deferred rendering, which saves fucking performance and allows you to cram a hell of a lot of light sources onto the screen without losing performance. Only he was in conflict with alpha channels (by the way, it’s strange that no one grieves about alpha, is it really normal for everyone to have dithered hair?) And traditional planar, because of which they went under the knife. The place of reflections was taken by SSLR, which is essentially tracing, only by the depth buffer of the current frame, it is cheap, does not conflict with anything, but artifacts are fucked up. And finally, a method comes that solves all problems and, purely theoretically, can be parallelized and not lose much in performance. The first pancake is lumpy, but further reflections on the trace can become very cheap in performance, not conflicting with anything, and at the same time the highest quality available.

Anonymous
19/08/19 Mon 13:06:14
№436872637

>>4368719
>very cheap in terms of performance
well, then it will be possible to talk about it, but not now, where they ask for 200 bucks on top and occupies a third of the chip.

Anonymous
19/08/19 Mon 13:06:45
№436873038

>>4368713
RTX 2060 Super, they are 8GB

Anonymous
19/08/19 Mon 13:06:59
№436873239

>>4368713
Take rx 580, or with Avito 1070-1080, it makes no sense to take rtx if it’s not 2080/2080ti.

Anonymous
19/08/19 Mon 13:08:48
№436873940

>>4368732
>>4368730
… or take a radeon and replace it with a card with rays in a few years, when there will be already inexpensive solutions in view of the appearance of a new generation of consoles.

Anonymous
19/08/19 Mon 13:09:32
№436874241

>>4368696
Fuck the havok, fuck those rays, fuck the textures and the number of polygons. For me, the main problem now is the animation of living organisms and the handling of collisions. Take any modern game, where the animation of people is still at the level of some cruise from the mid-noughties. Yes, everything is fucked up in cinematics, but there is motion captchure, and when the gameplay starts, everything is fucked up, hello zero. Turns in place, curved surface treatment. No matter how awesome the decanter is, all the magic is lost when crookedly animated doodles appear on the stage. The only genre where the picture is as close to reality as possible is auto racing. There are no people and animals, so the movement often looks quite realistic. And even then not always.

Anonymous
19/08/19 Mon 13:09:36
№436874342

>>4368713
If I were you, I would take some cheap but good card of the previous generation, such as the GTX 1050 TI, and in a couple of years, when this whole thing subsides and graphics cards with erteix become commonplace or disappear I would consider buying them.

Anonymous
19/08/19 Mon 13:10:24
№436874643

>>4368703
> in xl3
How is it in 2098?

Anonymous
19/08/19 Mon 13:10:26
№436874744

>>4368743
>>4368732
Thank you for your advice, good luck.

Anonymous
19/08/19 Mon 13:11:06
№436875245

>>4368739
I’m telling you, you need to take 580 and wait for the next generation of consoles and video cards.

Anonymous
19/08/19 Mon 13:11:53
№436875346

>>4368713
Just take the video card without looking at the rays. New radevons are not yet worth taking, they have crooked firewood. 2060 is a good choice.

Anonymous
19/08/19 Mon 13:12:53
№436876247

>>4368713
I took 1060 6 GB for about 19 thousand.
I’m fine, pedmak and 60 fps on high keep me, but I don’t know more games with grafon.

Anonymous
19/08/19 Mon 13:13:20
№436876648

>>4368746
Putin is the president of the world.

Anonymous
19/08/19 Mon 13:13:46
№436876749

>>4368703
>Here the physics was in xl3, after that they began to shove it into every game.
Attempts at ragdolls began in the late 90s. Trespassers already offered a level of interactivity similar to HL2. As you can see, it’s been fucking years and no one complains that ragdoll is too demanding.
>Or fucked up in the lanoir
Failed technology that creates the effect of an uncanny valley. Most players just didn’t like the way it looked.
>Or particle physics, which they sold Batman with a second alice.
In this generation, particle physics is common. With the advent of the new and generally will be everywhere
> Or the pubic hair of the new Larka.
Similar to the past. Demanding technology, but not too few games support it or its counterparts.

Anonymous
19/08/19 Mon 13:15:11
№436877250

>>4368762
Lol, but I could just drop it and take 1660ti, which is essentially an analogue of 1070 only with 6GB of memory. 1060 is of course also not bad, but it’s too old, it’s not very reasonable to buy it new now for 19k.

Anonymous
19/08/19 Mon 13:15:31
№436877351

>>4368726
Why not now? We have realtime tracing. Already right here today. You can already start talking about what the future holds for it. We see performance, we see results. And if we take into account how tracing used to be more demanding than traditional rasterization, the expectations are very, very optimistic.

Anonymous
19/08/19 Mon 13:16:02
№436877652

>>4368482 (OP)
>nvidia gave developers money for pasta.
but after all Minecraft belongs to MS, what are these huangkopeks to them!

Anonymous
19/08/19 Mon 13:17:12
№436878153

>>4368767
> Failed technology that creates an uncanny valley effect. Most players just didn’t like the way it looked.
Haven’t neural networks already learned how to animate facial expressions according to a given text? Of course, for the foreground is not a fountain, but for general plans, why not use it? The main characters are animated by actors, and the extras are already using AI.

Anonymous
19/08/19 Mon 13:18:35
№436878854

>>4368776
A new box is just around the corner, you need to gain a technology stack so that there is something to fuck in front of Sonya.

Anonymous
19/08/19 Mon 13:18:42
№436878955

>>4368772
No, I took it a year and a half ago.
I heard about 1660 for the first time.

Anonymous
19/08/19 Mon 13:18:52
№436879056

>>4368742
>For me, the main problem now is the animation of living organisms and collision handling. Take any modern game, where the animation of people is still at the level of some cruise from the mid-noughties.
In fact, soft body physics is quite actively breaking into games. Many games have acquired quite realistic rags, muscle and skin physics are already on the way, they are often shown on the siggraph.

Anonymous
19/08/19 Mon 13:20:27
№436879857

>>4368772
And you can take some 970 for 7-8k, wait for 3xxx huangpodeliya, throw off the old vidyuha and play new technologies normally.

Anonymous
19/08/19 Mon 13:20:48
№436880058

1445934857243.gif

(3009Kb, 595×335)

>>4368482 (OP)

Clear

Anonymous
19/08/19 Mon 13:21:13
№436880259

>>4368767
Regdolls are fakes, they are in suls, I would like physics that affects the gameplay.

>Particle physics is common in this generation.
Fuck knows. What game is the most graphic now to launch and get fucked by everything? Underground?

Anonymous
19/08/19 Mon 13:22:53
№436880560

>>4368802
> I’d like gameplay-influencing physics.
Zelda, prey, exanima. This is not a matter of technology, but of game design. Physics is certainly fun, but not every game, in principle, needs it as part of the gameplay.

Anonymous
19/08/19 Mon 13:23:00
№436880661

>>4368790
> pretty realistic rag
Which falls into all surrounding objects?

> muscle and skin physics are on the way
Damn, it’s time to implement this in games, and not show it at exhibitions. More or less something similar was done in GTA4, but they have some underwater ones there, and such that GTA5 has already abandoned this technology.

Anonymous
19/08/19 Mon 13:23:38
№436880962

>>4368790
>Many games have got pretty realistic rags
Damn, you say that in a vague way.
Which one? Give me a game to put on a dress for a little pussy and so that it fits everything in physics.
So far, all the physics in games are dangling bags on the hero’s clothes.
Well, in the Ninth Dynasty, the scarves of the heroes are developing downwind, is this, or something, the technology of a new era?

Anonymous
19/08/19Mon 13:25:07
№436881363

>>4368703
Animation of faces in a vampire masquerade. I decided to go through this artifact of the ancients before the release of the new part and was fucked up with how the animation of faces in the dialogues still puts 99% of modern «RPGs» into your mouth. 2004 game, fuck your mother.

Anonymous
19/08/19 Mon 13:25:21
№436881564

>>4368798
> wait
It has long been proven that waiting does not give you any profit. At best, you should wait a month and a half (for new releases to come out, for example, non-refs of the amudish 5700), but not years. In other cases, you just take the best option from the assortment at the moment and that’s it.

Anonymous
19/08/19 Mon 13:25:26
№436881665

>>4368805
> prey
I only played this game, but everything is bad with physics in prey, there are magical objects that can be moved and thrown, and there are magical tables and benches welded with reinforcement and sprayed with anti-material gel.

Anonymous
19/08/19 Mon 13:25:51
№436881966

1462334891129. jpg

(189Kb, 824×763)

>>4368788
Who needs technology if you don’t have kojamba people?

Anonymous
19/08/19 Mon 13:27:20
№436882467

>>4368800
> transparent texture walks back and forth
The same goofy fake as a fucking rashka.

Anonymous
19/08/19 Mon 13:27:33
№436882568

>>4368800
Oh wow, we could do dynamics within the same gray room, such a breakthrough, we knew how before (no)

Anonymous
19/08/19 Mon 13:27:52
№436882769

>>4368806
> Which falls into all surrounding objects?
Do you want technologies to be born already perfect in everything? Silly claim.
> and such that GTA5 has already abandoned this technology.
But everything is in mp3 and rdr2. Yes, and in GTA 5 it was not completely abandoned, it was simply not used so actively.

Anonymous
19/08/19 Mon 13:30:39
№436883670

>>4368827
> Do you want technologies to be born already perfect in everything?
Like cloth animation is a fucking new thing. And again, the animation of the fabric is an inconspicuous trifle against the background of the clumsy animation of the entire character as a whole.

Anonymous
19/08/19 Mon 13:32:31
№436884071

>>4368836
You’re offered not animation, but physics. Fabrics respond to impulses, wind, movement, and that’s it. And yes, this is a fucking resource-intensive task. And now it is almost everywhere in real time.

Anonymous
19/08/19 Mon 13:33:32
№436884372

>>4368815
>waiting doesn’t give you any profits
I took a so-so Asus prime mother on a z270 chipset for 9k. Like wait for the fuck, the socket will not be changed anyway epta, then I’ll upgrade the percentage in a couple of years calmly. And less than six months later, the 370 chipset was pissed off, and now I’m sitting with a brick that I can shove up my ass.

Anonymous
19/08/19 Mon 13:36:57
№436885973

>>4368815
Hey, waiting is a great time and money saver. So I bought this 970 at one time and still play yoba normally. New consoles will come out — I will buy a new card, and maybe the whole PC — and again I will not know a whole generation of troubles. Updating for every generation now is generally meaningless, only if you buy all sorts of cards of the lower price range.

Anonymous
19/08/19 Mon 13:44:40
№436888774

>>4368859
> Xs, waiting is a great time and money saver. So I bought this 970 at one time and still play yoba normally.
This is not waiting, this is different. Waiting is when you have money and the desire to upgrade, but you are waiting for the optimal moment to buy the most successful and long-term option.

> Updating for each generation is now generally pointless
I do the same myself, change the video card in a couple of generations, I always take the middle option. I play games late. I’m not a schoolboy, there is no need to rush for all the titles in a row on the release day. The result is savings on hardware and savings on games, which by that time are already on sale at a discount of at least 50%. Yes, I find myself not in trends (hype on shit has long passed, and I just started going through it), well, fuck it. And in online games I just slow down the settings, for the sake of experience and gameplay, you can endure soap.

Anonymous
19/08/19 Mon 14:13:16
№436897675

>>4368482 (OP)
Wow, quake 2 with ray tracing, then minecraft, what’s next?
Will novideo take a swing at Tetris?

Anonymous
19/08/19 Mon 14:47:34
№436910276

nahujnenujon.png

(22Kb, 476×408)

>>4368482 (OP)
Neural networks will soon teach how to arrange light sources according to the level, based on the rendered reference, and RTX will be fucking unnecessary — it will be just a casserole, the quality is no worse than RTX

Anonymous
19/08/19 Mon 15:22:27
№436921577

>>4369102
for a long time, an automatic generator was washed down, which bakes everything as it should.

Anonymous
19/08/19 Mon 15:24:12
№436922378

>>4369102

What are you talking about, motherfucker. Baked lighting and is built from spaced light sources.

Anonymous
19/08/19 Mon 15:24:59
№436922579

Bitch, set the lighting for a maximum of a couple of hours for all locations.

Anonymous
19/08/19 Mon 15:30:18
№436924480

>>4368622
> you still have to arrange it manually
Well, fuck now, that is, then will RTX arrange all the light sources? And what do you think it should look like?
Like you go into the toilet, and there the toilet glows because the traced rays decided so, or the wall suddenly turned red because RTX suddenly wanted to direct an invisible light source into it. Naturally, a person must manually arrange all the sources. Isn’t that logical?

Anonymous
19/08/19 Mon 16:03:19
№436934481

>>4369223
Don’t read with your ass — I’m talking about baked light sources

Anonymous
19/08/19 Mon 16:12:32
№436938782

>>4369344
What are you talking about, motherfucker?

Anonymous
19/08/19 Mon 16:13:23
№436939283

>>4369387
Don’t tear cuckold)

Anonymous
19/08/19 Mon 16:14:08
№436939684

>>4368482 (OP)
Bedrock edition? Go fuck yourself!

Anonymous
19/08/19 Mon 16:14:24
№436939885

>>4369344
Where baked?

Anonymous
19/08/19 Mon 16:19:44
№436941386

>>4369387
This is one of the dumbest sucker boards — what the hell did you want?

Anonymous
19/08/19 Mon 16:24:21
№436942487

>>4369344
They are arranged automatically anyway. Nobody does it by hand.

Anonymous
19/08/19 Mon 16:50:43
№436949388

>>4369398
Baked = handled

>>4369424
> Nobody makes it with handles
Che nesesh doven)

Anonymous
19/08/19 Mon 16:56:37
№436950789

>>4369493
Baked is essentially pre-calculated, moreover, it is calculated using the same tracing. They don’t do it by hand.

Anonymous
19/08/19 Mon 16:58:29
№436951090

>>4369493

Anonymous
19/08/19 Mon 17:04:05
№436952691

>>4369507

Are you fucking? That is, all sorts of light bulbs, lanterns and others are automatically placed?

Anonymous
19/08/19 Mon 17:11:49
№436954392

>>4369526
Why not? Now in the editors the layout is created with two clicks, there are even automatic plug-ins.

Anonymous
19/08/19 Mon 17:40:46
№436961393

videoplayback.mp4

(630Kb, 290×360, 00:00:14)

WE NEED THESE RAYS OF YOUR AND WITHOUT THEM WE LIVED WELL, DAMNED MARCHETOLUKHI!

Anonymous
19/08/19 Mon 18:13:37
№436972394

>>4369543

Anonymous
19/08/19 Mon 18:21:34
№436974795

132. png

(2329Kb, 1920×1040)

21412.png

(1867Kb, 1920×1040)

>>4368482 (OP)
I used to turn my nose from the beams until I hit them with a hit. It’s just awesome, such an experience, graphic, especially when you play yourself, and don’t watch all sorts of demos and videos on YouTube.

Anonymous
19/08/19 Mon 18:44:09
№436983096

>>4368703
>A failed technology that creates the effect of an uncanny valley. Most players just didn’t like how 9 looks.0100 That’s right, it’s better to fuck plastic with a brick, like in every first triple anus

Anonymous
19/08/19 Mon 18:48:29
№436984097

>>4369747
Like a veil before the eyes

Anonymous
19/08/19 Mon 19:19:02
№4369

>>4368482 (OP)
Recommend good cartoon texture packs.

Anonymous
19/08/19 Mon 19:29:47
№436992499

>>4369613
Grandmother looks into the very essence.

Anonymous
20/08/19 Tue 00:27:13
№4371775100

2019-08-20002542.jpg

(531Kb, 1271×676)

>>4368976
The funny thing is that RTX makes a really noticeable difference in these games. Look, in today’s video of the new cold, these motherfuckers even had to draw a rectangle on the screen so that you can see where the differences are between OH and OFF. And here everything is immediately clear. It’s a pity to implement RTH in old games will not give them any profit, it would be a great reason to replay all sorts of old wines with such a visual overshoot.

Anonymous
20/08/19 Tue 06:06:57
№4371994101

>>4368482 (OP)
>The RTX
will be added to Minecraft Isn’t it in mods yet?

Anonymous
20/08/19 Tue 06:20:27
№4371999102

>>4371994
no, there are regular shaders with scratched reflections, it looks the same but the rth card is not needed

Anonymous
20/08/19 Tue 06:21:29
№4372003103

>>4371775
Ray tracing is a cheapening of development. You can make a quake level 3 game and just fuck ray tracing on top and get a 2020 job. Pray that consoles don’t pull raytrace, otherwise it will become miniatures already in this generation.

Anonymous
20/08/19 Tue 06:25:10
№4372006104

>only 2% of the players have
cards >developers, of course, should focus on them, because they are the oson of the market
>and there is no perdoling with lighting for rth and nerth cards

Anonymous
20/08/19 Tue 06:33:34
№4372013105

>>4369244
Don’t interfere, he’s fighting with marketers in full swing, and you’re messing with your logic.

Anonymous
20/08/19 Tue 09:48:14
№4372276106

>>4372003
The consoles are baked iron, the average price range. It’s business, if they put a GPU with rays there, we’ll move to video cards for $ 300, from a new line with retrace. All the same, with the release of new consoles, you usually need to upgrade the bakery.

Anonymous
20/08/19 Tue 22:43:44
№4374430107

14241974937110.jpg

(1071Kb, 3500×2291)

>>4368800
We’ve left for you!

Anonymous
20/08/19 Tue 22:45:26
№4374434108

>>4368825
Fool this is before!

Anonymous
21/08/19 Wed 22:18:22
№4376963109

>>4368713
> And it seems like Nvidia’s solutions are here, but they are too expensive
Between the GTX 1060, 1660, 1660Ti and RTX 2060, the difference in performance is equivalent to an increase in price and most of these cards in their price category are red.