HD Graphics 5000 [in 9 benchmarks]
Summary
Intel started HD Graphics 5000 sales 5 June 2013. This is a Gen. 7.5 Haswell architecture notebook card based on 22 nm manufacturing process and primarily aimed at office use.
Compatibility-wise, this is card attached via PCIe 1.0 x16 interface. Power consumption is at 30 Watt.
It provides poor gaming and benchmark performance at
1.39%
of a leader’s which is NVIDIA GeForce RTX 4090.
GeForce RTX4090
Compare
General info
Some basic facts about HD Graphics 5000: architecture, market segment, release date etc.
Place in performance ranking | 912 | |
Value for money | 0.04 | |
Architecture | Gen. 7.5 Haswell (2012−2013) | |
GPU code name | Haswell GT3 | |
Market segment | Laptop | |
Release date | 5 June 2013 (10 years old) | |
Current price | $489 | of 168889 (A100 PCIe 80 GB) |
Value for money
Performance to price ratio. The higher, the better.
Technical specs
HD Graphics 5000’s specs such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of HD Graphics 5000’s performance, but for precise assessment you have to consider its benchmark and gaming test results.
Pipelines / CUDA cores | 40 | of 20480 (Data Center GPU Max NEXT) |
Core clock speed | 200 MHz | of 2610 (Radeon RX 6500 XT) |
Boost clock speed | 1100 MHz | of 3599 (Radeon RX 7990 XTX) |
Number of transistors | 1,300 million | of 14400 (GeForce GTX 1080 SLI Mobile) |
Manufacturing process technology | 22 nm | of 4 (GeForce RTX 4080) |
Power consumption (TDP) | 30 Watt | of 2400 (Data Center GPU Max Subsystem) |
Texture fill rate | 44. 00 | of 969.9 (h200 SXM5 96 GB) |
Size and compatibility
Information on HD Graphics 5000’s compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For notebook video cards it’s notebook size, connection slot and bus, if the video card is inserted into a slot instead of being soldered to the notebook motherboard.
Interface | PCIe 1.0 x16 |
Memory
Parameters of memory installed on HD Graphics 5000: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors have no dedicated memory and use a shared part of system RAM instead.
Memory type | System Shared | |
Maximum RAM amount | System Shared | of 128 (Radeon Instinct MI250X) |
Memory bus width | 64/128 Bit | of 8192 (Radeon Instinct MI250X) |
Memory clock speed | System Shared | of 22400 (GeForce RTX 4080) |
Shared memory | + |
Video outputs and ports
Types and number of video connectors present on HD Graphics 5000. As a rule, this section is relevant only for desktop reference graphics cards, since for notebook ones the availability of certain video outputs depends on the laptop model, while non-reference desktop models can (though not necessarily will) bear a different set of video ports.
Display Connectors | No outputs |
Technologies
Technological solutions and APIs supported by HD Graphics 5000. You’ll probably need this information if you need some particular technology for your purposes.
Quick Sync | + |
API support
APIs supported by HD Graphics 5000, sometimes including their particular versions.
DirectX | 12 (11_1) | |
Shader Model | 5.1 | |
OpenGL | 4.3 | of 4.6 (GeForce GTX 1080 Mobile) |
OpenCL | 1. 2 | |
Vulkan | 1.1.80 |
Benchmark performance
Synthetic benchmark performance of HD Graphics 5000. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark performance score. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
HD Graphics 5000
1.39
Passmark
This is probably the most ubiquitous benchmark, part of Passmark PerformanceTest suite. It gives the graphics card a thorough evaluation under various load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Benchmark coverage: 25%
HD Graphics 5000
574
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 benchmark using 1280×1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
Benchmark coverage: 16%
HD Graphics 5000
4277
3DMark 11 Performance GPU
3DMark 11 is an obsolete DirectX 11 benchmark by Futuremark. It used four tests based on two scenes, one being few submarines exploring the submerged wreck of a sunken ship, the other is an abandoned temple deep in the jungle. All the tests are heavy with volumetric lighting and tessellation, and despite being done in 1280×720 resolution, are relatively taxing. Discontinued in January 2020, 3DMark 11 is now superseded by Time Spy.
Benchmark coverage: 16%
HD Graphics 5000
1034
3DMark Fire Strike Score
Benchmark coverage: 13%
HD Graphics 5000
651
3DMark Fire Strike Graphics
Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature seemingly made of lava. Using 1920×1080 resolution, Fire Strike shows off some realistic graphics and is quite taxing on hardware.
Benchmark coverage: 13%
HD Graphics 5000
716
3DMark Cloud Gate GPU
Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280×720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.
Benchmark coverage: 13%
HD Graphics 5000
5694
3DMark Ice Storm GPU
Ice Storm Graphics is an obsolete benchmark, part of 3DMark suite. Ice Storm was used to measure entry level laptops and Windows-based tablets performance. It utilizes DirectX 11 feature level 9 to display a battle between two space fleets near a frozen planet in 1280×720 resolution. Discontinued in January 2020, it is now superseded by 3DMark Night Raid.
Benchmark coverage: 8%
HD Graphics 5000
65904
Unigine Heaven 3.0
This is an old DirectX 11 benchmark using Unigine, a 3D game engine by eponymous Russian company. It displays a fantasy medieval town sprawling over several flying islands. Version 3.0 was released in 2012, and in 2013 it was superseded by Heaven 4. 0, which introduced several slight improvements, including a newer version of Unigine.
Benchmark coverage: 4%
HD Graphics 5000
12
GeekBench 5 Metal
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU’s processing power, no 3D rendering is involved. This variation uses Metal API by Apple.
Benchmark coverage: 0%
HD Graphics 5000
1376
Gaming performance
Let’s see how good HD Graphics 5000 is for gaming. Particular gaming benchmark results are measured in frames per second. Comparisons with game system requirements are included, but remember that sometimes official requirements may reflect reality inaccurately.
Average FPS across all PC games
Here are the average frames per second in a large set of popular modern games across different resolutions:
Full HD | 11 |
Performance in popular games
Relative perfomance
Overall HD Graphics 5000 performance compared to nearest competitors among notebook video cards.
AMD Radeon HD 6755G2
101.44
AMD Radeon R5 M335
100.72
NVIDIA GeForce GT 630M
100
Intel HD Graphics 5000
100
ATI Mobility Radeon HD 5830
99.28
AMD Radeon HD 6570M
99.28
AMD Radeon R7 M265
98.56
Similar GPUs
Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.
GeForce GT630M
Compare
Radeon R5
M335
Radeon HD
6570M
Radeon HD
6755G2
Radeon R7
M265
Radeon HD8650G
Compare
Recommended processors
These processors are most commonly used with HD Graphics 5000 according to our statistics.
Core i5
4260U
10.4%
Core i5
4250U
8%
Core i3
5005U
7.3%
Core i5
5200U
4.5%
Core i7
4650U
3.8%
Core i5
1135G7
2.6%
Core i3
1005G1
2.1%
Core i5
5300U
2%
Core i3
370M
2%
Core i5
1035G1
1. 9%
User ratings: view and submit
Here you can see the user rating of the graphics card, as well as rate it yourself.
Questions and comments
Here you can ask a question about HD Graphics 5000, agree or disagree with our judgements, or report an error or mismatch.
Please enable JavaScript to view the comments powered by Disqus.
A Look at Intel HD 5000 GPU Performance Compared to HD 4000
by Anand Lal Shimpion June 24, 2013 6:02 PM EST
- Posted in
- GPUs
- CPUs
- Intel
- Haswell
55 Comments
|
55 Comments
When I got my hands on a Haswell based Ultrabook, Acer’s recently announced S7, I was somewhat disappointed to learn that Acer had chosen to integrate Intel’s HD 4400 (Haswell GT2) instead of the full blown HD 5000 (Haswell GT3) option. I published some performance data comparing HD 4400 to the previous generation HD 4000 (Ivy Bridge GT2) but added that at some point I’d like to take a look at HD 5000 to see how much more performance that gets you. It turns out that all of Apple’s 2013 MacBook Air lineup features Haswell GT3 (via the standard Core i5-4250U or the optional Core i7-4650U). Earlier today I published our review of the 2013 MBA, but for those not interested in the MBA but curious about how Haswell GT3 stacks up in a very thermally limited configuration I thought I’d do a separate post breaking out the findings.
In mobile, Haswell is presently available in five different graphics configurations:
Intel 4th Generation Core (Haswell) Mobile GPU Configurations |
||||||||
|
Intel Iris Pro 5200 |
Intel Iris 5100 |
Intel HD 5000 |
Intel HD 4400 |
Intel HD 4200 |
|||
Codename |
GT3e |
GT3 |
GT3 |
GT2 |
GT2 |
|||
EUs |
40 |
40 |
40 |
20 |
20 |
|||
Max Frequency |
1. 3GHz |
1.2GHz |
1.1GHz |
1.1GHz |
850MHz |
|||
eDRAM |
128MB |
— |
— |
— |
— |
|||
TDP |
47W/55W |
28W |
15W |
15W |
15W |
The top three configurations use a GPU with 40 EUs, while the HD 4400/4200 features half that. Intel will eventually introduce Haswell SKUs with vanilla Intel HD Graphics, which will only feature 10 EUs. We know how the Iris Pro 5200 performs, but that’s with a bunch of eDRAM and a very high TDP. Iris 5100 is likely going to be used in Apple’s 13-inch MacBook Pro with Retina Display as well as ASUS’ Zenbook Infinity, neither of which are out yet. The third GT3 configuration operates under less than a third of the TDP of Iris Pro 5200. With such low thermal limits, just how fast can this GPU actually be?
First, let’s look at what Intel told us earlier this year:
Compared to Intel’s HD 4000 (Ivy Bridge/dark blue bar), Intel claimed roughly a 25% increase in performance with HD 5000 in 3DMark06 and a 50% increase in performance in 3DMark11. We now have the systems to validate Intel’s claims, so how did they do?
In 3DMark 11 we’re showing a 64% increase in performance if we compare Intel’s HD 5000 (15W) to Intel’s HD 4000 (17W). The 3DMark06 comparison yields a 21% increase in performance compared to Ivy Bridge ULV. In both cases we’ve basically validated Intel’s claims. But neither of these benchmarks tell us much about actual 3D gaming performance. In our 2013 MBA review we ran a total of eight 3D games. I’ve summarized the performance advantages in the table below:
Intel HD 5000 (Haswell ULT GT3) vs. Intel HD 4000 (Ivy Bridge ULV GT2) |
|||||||||||
|
GRID 2 |
Super Street Fighter IV: AE |
Minecraft |
Borderlands 2 |
Tomb Raider (2013) |
Sleeping Dogs |
Metro: LL |
BioShock 2 |
|||
HD 5000 Advantage |
16. 2% |
12.4% |
16.9% |
3.0% |
40.8% |
6.5% |
2.3% |
24.4% |
The data ranges from a meager 2.3% advantage over Ivy Bridge ULV to as much as 40.8%. On average, Intel’s HD 5000 offered a 15.3% performance advantage over Intel’s HD 4000 graphics. Whether or not that’s impressive really depends on your perspective. Given the sheer increase in transistor count, a 15% gain on average seems a bit underwhelming. To understand why, you have to keep in mind that the performance gains come on the same 22nm node, with a lower overall TDP. Haswell ULT GT3 has to be faster, with less thermal headroom than Ivy Bridge ULV GT2.
The range of performance improvement really depends on turbo residency. With only a 15W TDP (inclusive of the CPU and PCH), games that have more CPU activity or the right combination of GPU activity will see lower GPU clocks. In Borderlands 2 for example, I confirmed that the GT3 GPU alone was using up all of the package TDP thus forcing lower clocks:
All of this just brings us to the conclusion that increasing processor graphics performance in thermally limited conditions is very tough, particularly without a process shrink. The fact that Intel even spent as many transistors as it did just to improve GPU performance tells us a lot about Intel’s thinking these days. Given how thermally limited Haswell GT3 is at 15W, it seems like Broadwell can’t come soon enough for another set of big gains in GPU performance.
I also put together a little graph showing the progression of low TDP Intel GPU performance since Sandy Bridge. I used GRID 2 as it seemed to scale the most reasonably across all GPUs:
Note how the single largest gain happens with the move from 32nm to 22nm (there was also a big architectural improvement with HD 4000 so it’s not all process). There’s definite tapering that happens as the last three GPUs are on 22nm. The move to 14nm should help the performance curve keep its enthusiasm.
If you want more details and Intel HD 5000 numbers feel free to check out the GPU sections of our 2013 MacBook Air review.
PRINT THIS ARTICLE
HD Graphics 5000 [in 9 benchmarks]
Description
Intel started HD Graphics 5000 sales on June 5, 2013. This is Gen. 7.5 Haswell and 22 nm manufacturing process, primarily designed for office use.
In terms of compatibility, this is a PCIe 1.0 x16 card. Power consumption — 30 W.
It provides poor performance in tests and games at the level of
1.39%
NVIDIA GeForce RTX 4090 003
Information about the type (desktop or laptop) and architecture of the HD Graphics 5000, as well as when sales started and cost at the time.
Performance ranking | 912 | |
Value for money 5 | ||
Architecture | Gen. 7.5 Haswell (2012-2013) | |
GPU | Haswell GT3 | |
Type | Notebook | |
Release date | June 5, 2013 (10 years ago) | |
Price now | 489$ | of 168889 (A100 PCIe 80 GB) |
Value for money
Performance to price ratio. The higher the better.
Features
HD Graphics 5000’s general performance parameters such as number of shaders, GPU core clock, manufacturing process, texturing and calculation speed. They indirectly speak of HD Graphics 5000’s performance, but for precise assessment you have to consider its benchmark and gaming test results.
Number of stream processors | 40 | of 20480 (Data Center GPU Max NEXT) |
200 MHz | of 2610 (Radeon RX 6500 XT) | |
Boost clock | 1100 MHz | of 3599 (Radeon RX 7990 XTX) |
Number of transistors | 1.300 million | of 14400 (GeForce GTX 1080 SLI Mobile)) |
Process | 22nm | |
TDP | 30 W | of 2400 (Data Center GPU Max Subsystem) |
Texturing speed | 44.00 | 9002 2 of 969.9 (h200 SXM5 96 GB) |
Compatibility and dimensions
Information on HD Graphics 5000 compatibility with other computer components. Useful for example when choosing the configuration of a future computer or to upgrade an existing one. For laptop video cards, this is the estimated size of the laptop, the bus and the connection connector, if the video card is connected through the connector, and not soldered on the motherboard.
Interface | PCIe 1.0 x16 |
RAM
Parameters of the memory installed on HD Graphics 5000 — type, size, bus, frequency and bandwidth. For video cards built into the processor that do not have their own memory, a shared part of the RAM is used.
Memory type | System memory used | |
Maximum memory | System used | of 128 (Radeon Instinct MI250X) |
Memory bus width | 64/128 bit | of 8192 (Radeon Instinct MI250X) |
Memory clock | Used system | of 22400 (GeForce RTX 4080) |
Shared memory | + |
Video outputs
Types and number of video connectors present on HD Graphics 5000. As a rule, this section is relevant only for desktop reference video cards, since for laptop ones the availability of certain video outputs depends on the laptop model.
Video sockets | No outputs 0004 The technologies and APIs supported by HD Graphics 5000 are listed here. You will need this information if your video card is required to support specific technologies.
API supportAPIs supported by HD Graphics 5000, including their versions.
These are the results of HD Graphics 5000 rendering performance tests in non-gaming benchmarks. The overall score is set from 0 to 100, where 100 corresponds to the fastest video card at the moment. Overall benchmark performanceThis is our overall performance rating. We regularly improve our algorithms, but if you find any inconsistencies, feel free to speak up in the comments section, we usually fix problems quickly.
HD Graphics 5000 PassmarkThis is a very common benchmark included in the Passmark PerformanceTest package. He gives the graphics card a thorough evaluation by running four separate tests for Direct3D versions 9, 10, 11 and 12 (the latter is done in 4K resolution if possible), and a few more tests using DirectCompute. Benchmark coverage: 25%
HD Graphics 5000 3DMark Vantage Performance3DMark Vantage is an outdated DirectX 10 benchmark. It loads the graphics card with two scenes, one of which shows a girl running away from some kind of military base located in a sea cave, and the other of a space fleet attacking defenseless planet. Support for 3DMark Vantage was discontinued in April 2017 and it is now recommended to use the Time Spy benchmark instead. Benchmark coverage: 16%
HD Graphics 5000 3DMark 11 Performance GPU3DMark 11 is Futuremark’s legacy DirectX 11 benchmark. He used four tests based on two scenes: one is several submarines exploring a sunken ship, the other is an abandoned temple deep in the jungle. All tests make extensive use of volumetric lighting and tessellation and, despite being run at 1280×720, are relatively heavy. Support for 3DMark 11 ended in January 2020 and is now being replaced by Time Spy. Benchmark coverage: 16%
HD Graphics 5000 3DMark Fire Strike ScoreBenchmark coverage: 13%
HD Graphics 5000 3DMark Fire Strike GraphicsFire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests showing a fight between a humanoid and a fiery creature that appears to be made of lava. Using resolution 1920×1080, Fire Strike shows quite realistic graphics and is quite demanding on hardware. Benchmark coverage: 13%
HD Graphics 5000 3DMark Cloud Gate GPUCloud Gate is a legacy DirectX 11 feature level 10 benchmark used to test home PCs and low-end laptops. It displays several scenes of some strange teleportation device launching spaceships into the unknown at a fixed resolution of 1280×720. As with the Ice Storm benchmark, it was deprecated in January 2020 and 3DMark Night Raid is now recommended instead. Benchmark coverage: 13%
HD Graphics 5000 3DMark Ice Storm GPUIce Storm Graphics is an obsolete benchmark, part of the 3DMark package. Ice Storm has been used to measure the performance of entry-level laptops and Windows-based tablets. It uses DirectX 11 feature level 9 to render a battle between two space fleets near a frozen planet at 1280×720 resolution. Support for Ice Storm ended in January 2020, now the developers recommend using Night Raid instead. Benchmark coverage: 8%
HD Graphics 5000 Unigine Heaven 3.0This is an old DirectX 11 based benchmark using the Unigine 3D game engine from the Russian company of the same name. It depicts a medieval fantasy city spread over several floating islands. Version 3.0 was released in 2012 and was replaced by Heaven 4.0 in 2013, which introduced several minor improvements, including a newer version of the Unigine engine. Benchmark coverage: 4%
HD Graphics 5000 GeekBench 5 MetalGeekbench 5 is a widely used benchmark for graphics cards that combines 11 different test scenarios. All of these scenarios are based on the direct use of the processing power of the GPU, without the use of 3D rendering. This variant uses Apple’s Metal API. Benchmark coverage: 0%
HD Graphics 5000 HD Graphics 5000 in gamesFPS in popular games on HD Graphics 5000, as well as compliance with system requirements. Remember that the official requirements of the developers do not always match the data of real tests. Average FPSHere are the average fps for a large selection of popular games at various resolutions:
Popular gamesRelative performance 900 04
AMD Radeon HD 6755G2
AMD Radeon R5 M335
NVIDIA GeForce GT 630M
Intel HD Graphics 5000
ATI Mobility Radeon HD 5830
AMD Radeon HD 6570M
AMD Radeon R7 M265 Other video cardsHere we recommend several video cards that are more or less similar in performance to the reviewed one. GeForce GT 630M Compare Radeon HD 6755G2 Compare Radeon R7 M265 equal Recommended processorsAccording to our statistics, these processors are most often used with HD Graphics 5000. 10.4% 8% 7.3% 4. |