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Best Gaming PCs 2023 — PCGameBenchmark

What is the best cheap gaming PC?

Here at PCGameBenchmark we’ve reviewed and scored 194 gaming
PCs in the USA to help you find the best desktop computer to game on.
There are so many different things to consider when looking to pick up a
new gaming computer, and so many different options, that it can be a
daunting task.

So to help we’ve given each gaming PC we review a single
rating to make it easy to compare the rigs on your radar, basing our
score on a combination of graphics card power, CPU, storage, memory, and
how many of the top PC games it will be able to run.

And, whether you’re going for a cheap gaming PC or a high-end gaming desktop,
you want to know that you’re getting a good PC deal so our database is
continually refreshed with the latest pricing on Amazon so we’re always
up to date.

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OMEN 30L Gaming Desktop PC Review

Omen 30L Gaming Desktop GT13-0092

Latest Price: $4179. 99

Rating: 99%

ASUS ROG Strix G35CZ Gaming Desktop PC Review

ROG Strix G35CZ-XH988

Latest Price: $4699.99

Rating: 99%

ROG Strix GA35 Gaming Desktop PC Review

ROG Strix GA35DX GA35DX-XS99X

Latest Price: $3999.99

Rating: 99%

ROG Strix G35 Gaming Desktop PC Review

ROG Strix G35CZ G35CZ-XB982

Latest Price: $4587.81

Rating: 98%

ROG Strix GA15DK Gaming Desktop PC Review

GA15DK-AS776

Latest Price: $1925

Rating: 98%

2021 HP OMEN 30L Gaming Desktop PC GeForce RTX 3060 Ti AMD Ryzen 7 5800X Review

Latest Price: $2149. 99

Rating: 98%

MSI Infinite X Plus 9SF-270US Review

Infinite X Plus 9SF-270US Infinite X Plus 9SF-270US

Latest Price: $3099

Rating: 98%

MSI MEG Trident X 10SD-864US SFF Gaming Desktop Review

MEG Trident X 10SD-864US MEG Trident X 10SD-864US

Latest Price: $1999 you save $259.87 (13%)

Rating: 98%

New Alienware Aurora R11 Gaming Desktop Review

Aurora R11 AWAUR11-7088BLK-PUS

Latest Price: $3190

Rating: 97%

Omen by HP Obelisk Gaming Desktop Computer Review

OMEN Obelisk Desktop 875-1023 5QB56AA#ABA

Latest Price: $1999. 99 you save $120 (6%)

Rating: 97%

How we test PC gaming hardware

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We put a whole heap of different technological goodies through their paces here at PC Gamer, and we work hard to make sure that all our testing is reliable, repeatable, trustworthy, and ultimately fair. 

It’s not just about how fast a given component might be, or what fancy RGB lighting has been arrayed around a product, we’re PC gamers at heart and we need to know how it’s going to work in-game and how it’s going to work for you, our readers. Value is always a key part of our testing methodology; whether it’s the latest graphics card, some shiny new streaming mic, or hyperfast gaming monitor, tech needs to make sense at the checkout as well as on your desktop.

That doesn’t mean we’re only interested in the cheap stuff, though. The best PC gaming tech can be expensive, but if it does something nothing else can, then it can still be great value. And you need to know that when you’re spending the sort of money today’s PC hardware costs, you’re making the right calls.

With well over fifty years of combined hardware journalistic experience in the core writers alone, your PC Gamer hardware team is dedicated to making sure we cover everything that matters to you and to our hobby as a whole.

What does PC Gamer review?

With the sheer volume of hardware releases every month it’s not possible for us to test everything out there, which means we have to be selective about the tech that we get into the office for testing.

We’ll always test the latest graphics cards, with the key releases covered on day one, though we won’t necessarily pick every single processor from AMD and Intel to review. The flagship products, and what we see as the CPUs most relevant to gamers, will get our attention. We’ll also keep an eye on the post-launch buzz and affordability down the line, too. If a chip suddenly becomes more affordable and is therefore garnering more interest we’ll be on hand to see whether it’s worth your money.

We’ll also check out new gaming laptops with the latest mobile technology inside them, but again we cannot review every SKU on the shelves. We’re looking for something new, something interesting to differentiate them, whether that’s a new GPU, new mobile chip architecture, or screen configuration. 

That same ethos goes for what SSDs, gaming monitors, and peripherals we test. Looking at yet another Cherry MX Red mechanical keyboard doesn’t interest us unless it’s offering something new. That could be something as simple as a new, lower price point, or a new feature or technology.

The breakneck pace of PC innovation means prices and the competitive landscape rapidly changes, and so we’ll occasionally update tech reviews, and that may sometimes mean we change the score. Our aim is to be able to offer you the most relevant, up-to-date hardware buying advice no matter when you read a review.

We’re not talking about updating a five year-old monitor review every time Amazon lops three percent off the sticker price, but when a graphics card, SSD, or processor is still relevant—or maybe suddenly more so—that’s where you might see a change.

These are the most important, but also the most price and performance-sensitive products in the PC ecosystem. They are also the products that we will potentially be recommending to you years after their initial launch.

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How we score hardware

PC Gamer uses a 100-point scoring system, expressed as a percentage. The descriptions and examples here are meant to clarify what those scores most often mean to us. Scores are a convenient summation of the reviewer’s opinion, but it’s worth underlining that they’re not the review itself.

00-09% Utterly broken or offensively bad; absolutely no value.

10-19% We might be able to find one nice thing to say about it, but it’s still not worth anyone’s time or money.

20-29% Completely falls short of its goals. Very few redeeming qualities.

30-39% An entirely clumsy or derivative effort.

40-49% Flawed and disappointing.

50-59% Mediocre. Other hardware probably does it better, or its unique qualities aren’t executed especially well. 

60-69% There’s something here to like, but it can only be recommended with major caveats.

70-79% A well-made bit of tech that’s definitely worth a look. 

80-89% A great piece of hardware that deserves a place in your PC setup.

90-94% An outstanding product worthy of any gamer’s rig.

95-98% Absolutely brilliant. This is hardware that delivers unprecedented performance or features we’ve never seen before.

99-100% Advances the human species.

The Editor’s Choice Award is awarded in addition to the score at the discretion of the PC Gamer staff and represents exceptional quality or innovation.

How we test graphics cards

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PCG Test rig

CPU — Intel Core i7 10700K
Motherboard — MSI MPG Z490 Gaming Carbon WiFi
RAM — Corsair Vengeance RGB Pro @ 3,200MHz
CPU cooler — Corsair h200i RGB Pro XT
PSU — NZXT 850W
Chassis — DimasTech Mini V2
Monitor — Eve Spectrum ES07D03

We have a static PC Gamer test rig that only gets updated at the dawn of a whole new generation of gaming hardware. We use this to test all our graphics cards to maintain the relative benchmark numbers we use to measure comparative performance.

We use a mix of games and synthetic benchmarks, at a variety of resolutions, to see how they perform with the current titles available. This selection will generally change at the same time as we update the hardware inside the test rig.

Raw frame rates and index scores aren’t the only measure of a GPU, however, so we use the Nvidia PCAT hardware and FrameView software to test the temperature, power draw, and performance per Watt (at both 4K and 1080p) to get a holistic view of a graphics card’s performance.

We will also push the GPUs themselves to see if there is any mileage in overclocking the silicon on a day-to-day basis. We’re not looking to sit at the top of HWBot with a GPU frequency that lasts a picosecond before the system crashes, we’re looking to see whether there is an achievable overclock that will offer a genuine bump in performance.

How we test CPUs

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We have static systems designated for testing AMD and Intel CPUs, in order to ensure that our test rig is able to deliver comparative numbers for measuring processor performance against the competition. That includes using the same GPU across both when we’re comparing numbers.

  • PC Gamer 12th Gen test rig: Asus ROG Maximus Z690 Hero, Corsair Dominator @ 5,200MHz (effective), Nvidia GeForce RTX 3080, 1TB WD Black SN850 PCIe 4.0, Asus ROG Ryujin II 360, NZXT 850W, DimasTech Mini V2, Windows 11
  • PC Gamer 11th Gen test rig: MSI MPG Z490 Carbon WiFi, Corsair Vengeance Pro RGB @ 3,600MHz (effective), Nvidia GeForce RTX 3080, 1TB WD Black SN850 PCIe 4.0, Asus ROG Ryujin II 360, NZXT 850W, DimasTech Mini V2, Windows 11
  • PC Gamer AMD (AM4) test rig: Gigabyte X570 Aorus Master, Thermaltake DDR4 @ 3,600MHz, Zadak Spark AIO, 2TB Sabrent Rocket PCIe 4.0, Corsair 850W, Windows 11

As we’re PC gamers we use games, and the 3DMark Time Spy synthetic benchmark, to measure relative gaming performance. Our game testing is carried out at 1080p to ensure that our relative frame rate results aren’t coloured by the performance of the graphics card. At the 1080p level games won’t be GPU-bound on the high-end silicon we use for CPU testing, and therefore the performance delta between CPUs will be mostly down to them and their supporting platform, rather than the graphics card.

We also use synthetic CPU productivity tests to measure rendering and encoding performance, as well as the memory bandwidth on offer. We also use the PCMark 10 test to provide an overall system usage index score. 

Power consumption and temperatures are also important, so we use the HWInfo software to measure those numbers during peak and idle usage of the CPU.

Like with GPUs, we will also indulge in some light overclocking to get a measure of how much further it might be possible to push the hardware in a home setup. We’re not going to go deep with liquid nitrogen, but are just aiming to see if there’s a level we’d be comfortable running the hardware at over an extended period of time and whether that really makes a difference to performance.

How we test PCs and laptops

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Full systems get a mix of our CPU and GPU testing methodologies, because they contain both. That means we’ll test games at a level which highlights the benefits of their processors, as well as at a level where the graphics components can really stretch their legs. 

But we will also test memory performance, storage speed (in terms of synthetic throughput numbers as well as gaming load times), power draw, and temperatures, too.

When it comes to laptops we will also use the Lagom LCD test screens, and our own experience, to measure the worth of the screens attached to them. Battery life is a key part of the mobile world; how long a notebook lasts while watching a film or tapping at the keyboard is one thing, but how long it will last playing an intensive PC game is what really matters to us. We use the PCMark 10 Gaming Battery Life Test benchmark to get a bead on how long a laptop will last playing a modern title.

Then there’s the thoroughly experiential. We’ll use systems as we would our own devices, live with them for a while to see how we get on with them on a day-by-day basis as well as how their individual components perform. Me, I always like to write my reviews on the laptop I’m talking about—I always find that’s the best way to get a bead on standard usage.

How we test SSDs

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It’s important to use a mix of real world and synthetic benchmarks to get a bead on the measurable performance of storage drives, whether that’s an internal or external SSD. We also use different software to measure different levels of performance. For example, we use both the ATTO and AS SSD benchmarks, for peak throughput as well as performance with incompressible data. We also use CrystalDiskMark 7.0.0 to ensure our numbers are accurate.

The PCMark 10 Storage benchmark also gives an index score, as well as bandwidth and access time figures.

Finally we measure the time it takes to copy an entire 30GB folder of mixed file types, representative of a small Steam game folder, and the game load times benchmark of Final Fantasy XIV.

How we test monitors

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The quality of the panel, and the technology behind it (sometimes literally in terms of backlighting), is the key factor when it comes to testing gaming monitors. And while the Lagom LCD screen testers help us measure different things, such as black levels, white saturation, and contrast, leaning on our decades of testing experience is also vital when it comes to how a screen feels to use.

And that means playing games. It’s a tough job, but someone’s got to do it.

We’ll always start testing screens with the default factory settings, and test different features within the settings to measure the likes of potential blurring and ghosting, whether inverse or not.

What’s around the panel is also important, but is a more subjective thing. Build quality, style, and feature sets are still things that make one monitor more valued than another, even if they are both using the exact same panel.

How we test peripherals

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With most peripherals it’s always going to be about the subjective, personal experience of using a device. Within the team we have different preferences when it comes to keyboard switches. I love a heavy switch with a light tactile bump, Jacob heretically likes a certain membrane switch, Katie’s a dedicated clickity clacker, and Alan… well, we don’t talk about Alan.

But we have decades of experience using hundreds of different keyboards, mice, and headsets over the years, so we know when something has been well built, well designed, and properly priced. Though all Chris really cares about is whether they’ll work in his BIOS.

Headsets are an interesting one, though. And we will each of us have a specific set of tracks and games we use to get the measure of the performance of a set of drivers. Some of us even like to measure a headset by how well they fit a dog … but Hope’s more bespoke tests aside, we have similar test methodologies. We will always use the same key songs we know well so we can hear the different tonal quality of different headsets. 

We also have a script for mic testing, too, which allows us to really hear how certain microphones pick up different sounds, and how well they represent our own voices. And you’ve not heard a good microphone until you’ve heard Jorge’s out of context game quotes through it.

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Dave has been gaming since the days of Zaxxon and Lady Bug on the Colecovision, and code books for the Commodore Vic 20 (Death Race 2000!). He built his first gaming PC at the tender age of 16, and finally finished bug-fixing the Cyrix-based system around a year later. When he dropped it out of the window. He first started writing for Official PlayStation Magazine and Xbox World many decades ago, then moved onto PC Format full-time, then PC Gamer, TechRadar, and T3 among others. Now he’s back, writing about the nightmarish graphics card market, CPUs with more cores than sense, gaming laptops hotter than the sun, and SSDs more capacious than a Cybertruck.

PC Gamer is part of Future plc, an international media group and leading digital publisher. Visit our corporate site .

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BEST ✔️ computer games for kids without harm to the psyche

Computer games appeared relatively recently (only 30 years ago), but very quickly began to cause a lot of controversy and controversy regarding their benefits and harm to the human psyche, especially children. We have already written a lot about computer games and understood the pitfalls of this hobby.

Today we will talk about the most beloved and popular computer games among children from the perspective of a psychologist: is it possible to show them to children and allow them to play? Do age and screen time matter? And of course, how to respond to a child who has become too involved in the game.

Content:

  • Top 7 popular games recommended by psychologist
    • Minecraft (7+) and Autcraft (7+)
    • Roblox (7+)
    • Warcraft (12+) and World of Warcraft (12+)
    • Genshin Impact (16+)
    • Heroes of Might and Magic III (12+)
  • Computer games conditionally not recommended by a psychologist
    • Poppy Playtime (16+)
    • Diablo (16+)
    • Assassin’s Creed (18+)
  • Psychologist’s advice on choosing games
  • Tips for Parents of Gamers

Top 7 popular games recommended by a psychologist

The modern world allows people to play any computer games — all you need is Internet access and five minutes of download time. For several years now, a boom among young people has been satisfied with the game Minecraft. With it, we will begin the analysis.

Minecraft (7+) and Autcraft (7+)

Minecraft. Mojang Studios 2009

Minecraft is a sandbox game where the player can feel like a real creator of the world. The game was created by Swedish programmer Markus Persson and released by his company Mojang AB in 2009. Since then, many versions have been released — now Minecraft can be played from almost any device, choose a convenient mode and perform various tasks.

Playspace is a randomly generated world made up of cubes. For example, a tree is a column of cubes, a mountain is a lot of gray cubes. It seems that you are either in a very pixelated game, or on a playground assembled from Lego. The player’s task is to get building materials to create new items and improve their game life. There are day and night in the game, just like in the real world. The character needs to sleep regularly, eat, and avoid danger.

There are several game modes: Survival, Hardcore and Creative. The essence of «survival» is to explore the world, create the necessary items, avoid dangers and keep the character alive as long as possible. Hardcore Mode is a hardcore version where the death of a character means the end of the game, with no way to recover with all the achievements. But for those who do not want to «risk», there is a «creativity» mode — in it the character has an unlimited amount of resources, can fly, he is not afraid of hunger and night monsters. All so that the player can create their own unique world.

As a psychologist, I have a positive attitude towards this game. It allows the child to show their imagination, get acquainted with various chemical elements, learn to predict events and prepare for them in advance. For example, as soon as it starts to get dark, you need to return to the house, where it is safe. But for this you need at least to be close. Of course, if the child is anxious and overreacts to monsters, then it is worth considering the «creative» version of the game.

Fun fact: Autcraft was developed from Minecraft, a safe place for children with ASD (Autism Spectrum Disorder) to play. Here it is forbidden to attack other characters and steal their items, and for the manifestation of friendship and mutual assistance, the player’s rating rises. Research has shown that play allows children to develop social skills better. And the lack of pronounced facial expressions in the characters and the need to communicate with other players by voice makes the game process easier for autistic people who are afraid to play other, more realistic games.

Roblox (7+)

Roblox. David Baszucki, Erik Cassel, 2006

An equally popular sandbox for game lovers. Only if Minecraft offers to create a «physical world», Roblox allows you to build a game world, with its own atmosphere and mechanics. Moreover, Roblox is also a social network where guys can chat and share their games. This platform appeared back in 2006, but gained its popularity in the covid year, when the number of users in it increased thousands of times.

Since this game is a sandbox, there is nothing terrifying in it — the child learns to create new things, develops his creativity and learns game technology. I have already analyzed Roblox in more detail and outlined a few warnings for parents so that the game brings only a positive effect.

Unfortunately, this game has an internal currency that can be bought with real money. And also, if you try very hard, you can find 18+ content. But since the child gets access to the Internet (and the game takes place online), then in any case it is necessary to explain to him the rules of safe behavior on the Network. Then neither Roblox nor any other social network will be able to ruin your child’s life.

We advise you to study the rules of safe online behavior and install the Kids360 application, which will help you control how much time and in which applications your child spends!

Warcraft (12+) and World of Warcraft (12+)

Warcraft. Blizzard Entertainment, 1994

Immerse yourself in a world where four races compete for a place in the sun. Every ruler wants the best for his people, but not everyone will succeed. Originally, Warcraft was a real-time strategy game. The game was released at 1994, and since then the developers have been regularly improving its mechanics.

The player needs to calculate the economic, political, social and other nuances of government. Organize the life of your population, make alliances and win wars in order to achieve the main goal — to save your people.

This game teaches you to think strategically, calculate every step, make difficult decisions quickly, manage the country and take responsibility for your actions. Here the child will be able to get acquainted with global political processes, the impact of war and alliances on the well-being of the people.

At the moment there is another version of the game — World of Warcraft. It’s not a strategy game, but an MMORPG (Massively Massively Multiplayer Online Role Playing Game) set in the same World of Warcraft. Here, of course, there is no longer such a powerful benefit for the development of the player’s brain, because the main emphasis is on character development — you need to complete quests, gain experience, collect artifacts. But this process also has some advantages — the opportunity to communicate with like-minded people and have fun with friends. After all, you can always join a clan and, having gathered together, go on a long campaign against evil spirits!

Genshin Impact (16+)

Genshin Impact. mihoyo. 2020

A very beautiful Chinese game that tells the story of a hero named Traveler who is looking for his lost twin. At the same time, our hero must participate in the events taking place in the world. This game is very young, but quickly gained popularity in the world due to beautiful graphics, anime character drawing and a pleasant storyline.

Unfortunately, apart from a very pleasant aesthetic component, there is no great benefit in the game. But you can’t call the game malicious either, because by and large there are no bloody or overly sexualized scenes.

If you’re allowing your child to play Genshin Impact, please let them know the timing of the financial investment beforehand. Yes, at the moment the game is free, but it has the ability to spend real money on virtual achievements. Therefore, so that there are no unexpected financial losses, it is better to agree on possible expenses in advance.

Heroes of Might and Magic III (12+)

Heroes of Might and Magic III. New World Computing Loki Software (Linux), DotEmu (HD Edition), 1999

Heroes of Might and Magic appeared back in 1999 and immediately won the Best Strategy of 1999, Best Strategy Game of the 20th Century, and Best Game of the 20th Century awards.

Fans of this game live all over the world, but the largest fan community is in the CIS countries. Heroes is a turn-based strategy game with RPG elements. It requires careful consideration of each move, making decisions here and now. We can say that this is a new incarnation of a chess game.

In 2020, the game began to gain popularity again — grown-up fans wrote updates themselves, added new castles and new characters, while maintaining a balance of power in the game.

This is a truly powerful game for pumping not only the game character, but also the player. It requires the ability to think strategically and tactically, to build the economy of your castle, to fight.

Fighting in the game is a special kind of art. The field is, in fact, a chessboard with placed pieces. Some of them have ranged weapons, some can only fight in close combat. The player will have to correctly place his fighters, distribute the order of moves and attack the most dangerous pieces of the enemy, while preserving his army as much as possible. You may have to make a decision and run away from the battlefield, or avoid the fight if possible. It all depends on the goals and forces of the opponents.

This game really makes you think big, develops mindfulness, logic and planning skills. Unfortunately, the rhythm of the modern world is too fast, and it is difficult for children to appreciate the beauty and power of such a strong but slow game.

Computer games conditionally not recommended by a psychologist

Poppy Playtime (16+)

Poppy Playtime. MOB Games, 2021

Poppy Playtime is a 2021 game made popular by bloggers. Her main scarecrow — Huggy Waggi — is now a favorite toy not only for teenagers, but also for very young children. Disputes are now flaring up about the benefits or harms of these fluffy creatures with a creepy smile, but let’s figure out what kind of game it is and whether it is possible to get something useful for a child in it.

The plot of Poppy Playtime is quite simple: a former toy factory employee receives a letter inviting him to visit his old job. However, in production, all the workers disappeared somewhere. And now you have to find out the secret of an abandoned factory and at the same time survive, because the company’s mascot, Huggy Waggi, and his no less frightening friends will in every possible way prevent you from solving puzzles and trying to kill you. The game is terrifying, so it is better for the faint of heart and anxious to choose another entertainment for themselves for the evening.

Of course, I won’t recommend this game to everyone. But if your nerves and the nerves of your teenager are strong enough, you are not afraid of screamers and, in principle, are ready to treat the game with humor, then you can have a good time unraveling puzzles and solving intellectual problems. And the presence of Huggy Waggi will give you a little more thrill.

Read more about the game and toy that every child now has. And the most daring can pass our test Blue, white, red: what kind of Huggy Waggi are you?

Diablo (16+)

Diablo. Blizzard Entertainment, NetEase Games, 1997

The Diablo series of games immerses the player in a world where there is an eternal confrontation between the forces of heaven and the forces of the Underworld. The task of the character is to save the world from destruction.

The game itself is a linear RPG (role-playing game). Your character gets into the cycle of events and must improve himself in his skills and abilities. With each step, the enemy becomes stronger, so you need to choose a class (warrior, mage, necromancer, druid, etc.) and upgrade his abilities to the maximum: learn spells or combat techniques, collect the necessary artifacts that will enhance the player’s abilities.

In terms of graphics, this game is full of bright colors, an abundance of moving elements in the frame and a constant change of locations. From the point of view of a psychologist, I can say one thing — the game will not bring harm, but there is also no particular benefit from it either. As an emotional relief and fun pastime with friends (there is a multiplayer mode), this is a good option.

Assassin’s Creed (18+)

Assassin’s Creed. Ubisoft, 2007

Assassin’s Creed makes this list solely because of its popularity over the years. And no matter what rating the game has, teenagers can play it.

The essence of the game is to complete the main story and additional quests. Each game in the series immerses the player in a certain historical era, within which each time a new hero must complete his main mission (as a rule, this is revenge for his loved ones).

The game is very interesting to pass: a beautifully designed world based on historical facts, myths and folklore of the people to which we get, and beckons. For example, there is a game about Vikings or about ancient Egypt. Yes, the game is filled with battles and bloodshed (for which it has a fair rating of 18+), but not all quests can be solved with weapons. In some places you have to be cunning, dexterous and eloquent.

I can’t recommend this game for children (after all, the age rating is 18+), but that doesn’t mean it’s bad. Assassin’s Creed, like a pleasant movie or book, will tell you an interesting fascinating story and give you the opportunity to participate in it.

Psychologist’s recommendations for choosing games

Terelyuk/Shutterstock. com

If you want computer games not only to train your fingers, but also develop your brain, then it is better to pay attention to quests and strategies . Yes, now they are not as popular among teenagers as, for example, shooters, but try to offer alternatives to your child — perhaps he will also like solving puzzles.

Here are a few PC quests that the psychologist boldly recommends for children and teenagers:

  1. The Nancy Drew series.
  2. Machinarium.
  3. Deponia.
  4. Botanicula.
  5. Full pipe.

Tips for Parents of Gamers

Computer games are neither evil nor good, they are an opportunity to relax and have fun. However, not all children and adults are able to stop themselves in time and not go into the game with their heads.

Pay attention to how much time your child spends at the monitor screen. High school students should not spend more than two hours in the game, while one to an hour and a half is enough for middle school children, and no more than an hour for toddlers. If a child spends too much time at the computer, think about why virtual reality is preferable to him than usual.

Pay attention to the psycho-emotional state of the child during and after the game. If instead of a positive discharge, the child becomes nervous, aggressive, anxious, sleeps badly and constantly conflicts with others — revise the games, perhaps you should choose something more calm or reduce screen time.

The Kids360 parental control app from the creators of Find My Kids will help you control your children’s gaming activity. It will allow not only to track the screen time of the child, but also to schedule the use of the gadget and block unwanted applications (or restrict access to them).

The main rule is that the child does not enter into an argument with you: before «taking away» the game, warn that there are 10 minutes left . Then the child will have time to finish all his game affairs, save, say goodbye to friends (if this is something for a team) and close the game. Agree, no one likes to be abruptly pulled out of the process.

If you understand that a child tries to spend all his free time in the game, and sleep, food, study have faded into the background, that the child is emotionally unstable when it comes to play, is a good reason to suspect game addiction . Read the advice of a psychologist on how to recognize and overcome it, here.

But if your child is carried away by his usual life, calmly turns off the game in time, then there is no reason to panic. It is better to ask what the game is about, what your child liked so much, ask what difficulties he has and how he copes with them.

Computer games can teach us something new and develop good personal qualities: purposefulness, logical thinking, attentiveness. They also contribute to emotional release and provide an opportunity to spend time fun and interesting with friends.

There are no super-bad or super-good games. All games are good if you pay attention to the age limit, the amount of playing time and the emotional state during the game. Remember that children whose lives are filled with events, who have friends, hobbies and goals, who are heard and understood at home, will not sit in front of the screen for hours, because their world is much larger than the virtual one.

Cover photo source: Krakenimages.com/Shutterstock.com

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Computer games — good or bad

Author:

Menshikov Kirill ,
Grade 3 «B»,
GBOU School No. 1034
Scientific adviser: Kostrichkina E.V.

Relevance of the project : Computers have become part of our lives, like TVs or cell phones. More and more children are introduced to the computer at a young age through games. When I began to sit up for a long time at my favorite computer game, my mother began to say: “Don’t sit at the computer for a long time, you will ruin your eyesight!”, “Stop sitting at the computer, take a break!” But I’m interested! In response, I heard that the computer has a bad effect on human health, that not all games are good for children.

I chose this topic because I was interested in how computer games affect a child, which games can and cannot be played, and why?

I think that the topic I have chosen is important, since most schoolchildren spend a lot of time at the computer, it is an integral part of their lives and not all of them know what rules to follow in order to maintain their health.

Hypothesis : it is impossible to unequivocally state the benefits or harms of computer games.

Object of study : computer games.

Subject of research: scientific and practical facts about computers and computer games, questionnaires of primary school students.

Purpose : Find out the positive and negative aspects of the influence of computer games in the life of a schoolchild.

Tasks :

  • Find out the benefits and harms of computer games for children.
  • Find out how to properly organize the workplace at the computer, what rules of safe behavior must be observed.
  • Learn to work in different programs.

Question: Is playing computer games good or bad?

Methods : search, analysis and systematization of material; practical work.

Conclusion: It cannot be said that computer games are bad, and we should abandon them. It’s impossible to say that it’s good, and you can play as much as you want and in any games! Here you need to adhere to the main principle — do no harm! The computer, like everything that surrounds us, can be both useful and harmful!

Project security equipment: computer, projector, smart board (screen).

Project defense

Presentation

Slide 1

Hello, my name is Kirill Menshikov. I am a 3B grade student. The head of my project is my class teacher Kostrichkina Elena Valerievna. I present to your attention the research work «Computer games — good or bad?»

Slide 2

Computers have become part of our lives, like televisions or cell phones. More and more children are introduced to the computer at a young age through games.

Slide 3

When I began to sit up for a long time at my favorite computer game, my mother began to say: “Don’t sit at the computer for a long time, you will ruin your eyesight!”, “Stop sitting at the computer, take a break!”. But I’m interested! In response, I heard that the computer has a bad effect on human health, that not all games are good for children.

I chose this topic because I was interested in how computer games affect a child, which games can and cannot be played, and why?

Slide 4

I put forward a hypothesis : it is impossible to unequivocally state the benefits or harms of computer games.

Slide 5

goal was set: to find out the positive and negative aspects of the influence of computer games in the life of a student, and answer main question: is it good or bad to play computer games?

Slide 6

To reveal the goal, I set myself the following tasks:

  1. Find out what benefits and harms computer games have for children.
  2. Find out how to properly organize the workplace at the computer, what rules of safe behavior must be observed.
  3. Learn to work in different programs.

Slide 7

In order to test my assumptions, I made a research plan :

  1. Find and study in the literature and the Internet information about the impact of computer games on children.
  2. Find out if there are hygiene requirements for children.
  3. Conduct a survey among classmates, which will help to find out what games students like to play and their attitude to computer games.
  4. Analyze collected information.
  5. Develop a Memo on the safe use of computer games.

Slide 8

I conducted a survey in class. My classmates answered the questionnaire questions with interest. I present to your attention some of the results that Elena Valerievna and I have drawn up with diagrams.

Slide 9

The purpose of the survey: to find out what games students like to play and their attitude to computer games.

The results of the study showed that almost all the guys in the class (22 out of 23) have a computer at home, learn to use different programs, but spend most of their time playing games. Few think about the dangers and benefits of these games, as well as about how much time you can play.

Slide 10

At the class hour, I had a conversation for classmates about the benefits and harms of computer games. I was shown a presentation that clearly showed what the consequences of excessive passion for games can be.

Slide 11

We compared the Wise Man and the Playing Man. Someone goes in for sports, drawing, singing, has many friends … And someone only thinks that he is dexterous and strong, although in fact he trains only the muscles of the index finger, which he clicks on the mouse. Hunched posture and long immobility lead to many diseases.

Slide 12

Excessive passion for computer games hinders the development of children’s creativity, because they show an invented world. A child who sits in front of a computer for hours does not read much, his interests narrow down to the size of the screen.

After analyzing what I saw and read, I identified the positive and negative factors of communication with the computer.

Slide 13

Positive factors (screen reading).

Slide 14

Negative factors (screen reading).

Slide 15

I have developed a memo, it is presented on the slide (screen reading).